잔디 빌드 에러 수정, 맵 2번째 파츠
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@ -46,3 +46,6 @@ classconfig 에 의해 정해짐
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- 회심이 일격 (Skill_FatalBlow)
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- 회심이 일격 (Skill_FatalBlow)
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- 연속 베기 (Skill_OneHandCombo1)
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- 연속 베기 (Skill_OneHandCombo1)
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어드레서블 다운로드 눈속임
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5그룹이라면 0~1 갈 때 0.2까지 쭉 올리고, 1~2 갈 때 0.4까지 쭉 올리고... 1까지 올리면 되지 않을까? 100%에서 다 되면 넘어가면 되지
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0.4
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@ -0,0 +1,142 @@
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m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &4776253060506729586
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 9072835194098998626}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 5741517558298955803}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b1ca1699d389a83478234540c310f5e2
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -26,13 +26,16 @@ namespace ProceduralGrass
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
[InitializeOnLoad]
|
[InitializeOnLoad]
|
||||||
|
#endif
|
||||||
public class GrassInteractorManager
|
public class GrassInteractorManager
|
||||||
{
|
{
|
||||||
private static Dictionary<int, GrassInteractorPoint> interactors;
|
private static Dictionary<int, GrassInteractorPoint> interactors;
|
||||||
private static GraphicsBuffer interactorsBuffer;
|
private static GraphicsBuffer interactorsBuffer;
|
||||||
private static int maxInteractors = 100;
|
private static int maxInteractors = 100;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
static GrassInteractorManager()
|
static GrassInteractorManager()
|
||||||
{
|
{
|
||||||
EditorApplication.playModeStateChanged += PlayModeStateChanged;
|
EditorApplication.playModeStateChanged += PlayModeStateChanged;
|
||||||
|
|
@ -50,6 +53,7 @@ namespace ProceduralGrass
|
||||||
{
|
{
|
||||||
ReleaseBuffer();
|
ReleaseBuffer();
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
private static void ReleaseBuffer()
|
private static void ReleaseBuffer()
|
||||||
{
|
{
|
||||||
interactorsBuffer?.Dispose();
|
interactorsBuffer?.Dispose();
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,10 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TerrainTesselationTools;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
namespace TerrainTesselationTools
|
namespace TerrainTesselationTools
|
||||||
{
|
{
|
||||||
[RequireComponent(typeof(MeshFilter))]
|
[RequireComponent(typeof(MeshFilter))]
|
||||||
|
|
@ -709,9 +711,11 @@ namespace TerrainTesselationTools
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
[Serializable]
|
}
|
||||||
public class TextureInfo
|
#endif
|
||||||
{
|
[Serializable]
|
||||||
|
public class TextureInfo
|
||||||
|
{
|
||||||
public string textureName;
|
public string textureName;
|
||||||
[TextureDrawer(15)] public Texture2D texture;
|
[TextureDrawer(15)] public Texture2D texture;
|
||||||
|
|
||||||
|
|
@ -720,5 +724,4 @@ namespace TerrainTesselationTools
|
||||||
this.textureName = textureName;
|
this.textureName = textureName;
|
||||||
this.texture = texture;
|
this.texture = texture;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
@ -41,10 +41,12 @@ namespace TerrainTesselationTools
|
||||||
}
|
}
|
||||||
public void GeneratePoints()
|
public void GeneratePoints()
|
||||||
{
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
foreach (TerrainTileDecoration tileDecoration in tileDecorations)
|
foreach (TerrainTileDecoration tileDecoration in tileDecorations)
|
||||||
{
|
{
|
||||||
tileDecoration.GeneratePoints(GetComponent<BirdViewUVCalculator>());
|
tileDecoration.GeneratePoints(GetComponent<BirdViewUVCalculator>());
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
public List<TerrainTileDecoration> GetTileDecorations()
|
public List<TerrainTileDecoration> GetTileDecorations()
|
||||||
{
|
{
|
||||||
|
|
@ -96,11 +98,13 @@ namespace TerrainTesselationTools
|
||||||
{
|
{
|
||||||
return terrainDecorationSO;
|
return terrainDecorationSO;
|
||||||
}
|
}
|
||||||
|
#if UNITY_EDITOR
|
||||||
public void GeneratePoints(BirdViewUVCalculator birdViewUVCalculator)
|
public void GeneratePoints(BirdViewUVCalculator birdViewUVCalculator)
|
||||||
{
|
{
|
||||||
terrainDecorationRenderer.GeneratePoints(birdViewUVCalculator, terrainDecorationsMask, terrainDecorationsExtraData);
|
terrainDecorationRenderer.GeneratePoints(birdViewUVCalculator, terrainDecorationsMask, terrainDecorationsExtraData);
|
||||||
EditorUtility.SetDirty(terrainDecorationRenderer);
|
EditorUtility.SetDirty(terrainDecorationRenderer);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
public void SetTerrainDecorationMask(Texture2D mask)
|
public void SetTerrainDecorationMask(Texture2D mask)
|
||||||
{
|
{
|
||||||
terrainDecorationsMask = mask;
|
terrainDecorationsMask = mask;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
namespace TerrainTesselationTools
|
namespace TerrainTesselationTools
|
||||||
{
|
{
|
||||||
[RequireComponent(typeof(BirdViewUVCalculator))]
|
[RequireComponent(typeof(BirdViewUVCalculator))]
|
||||||
|
|
@ -83,3 +84,4 @@ namespace TerrainTesselationTools
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
@ -95,12 +95,10 @@ public class table_missionbase : MonoBehaviour
|
||||||
}
|
}
|
||||||
protected void Set_lastjson2()
|
protected void Set_lastjson2()
|
||||||
{
|
{
|
||||||
#if UNITY_EDITOR
|
|
||||||
// TODO 정인호 : 임의로 만든 json 파일 오류 처리 (정식에선 지워야함)
|
// TODO 정인호 : 임의로 만든 json 파일 오류 처리 (정식에선 지워야함)
|
||||||
int startIndex = json_last.IndexOf(","); // 첫 번째 객체 시작
|
int startIndex = json_last.IndexOf(","); // 첫 번째 객체 시작
|
||||||
int endIndex = json_last.IndexOf(",") + 1; // 첫 번째 객체 끝
|
int endIndex = json_last.IndexOf(",") + 1; // 첫 번째 객체 끝
|
||||||
json_last = json_last.Remove(startIndex, endIndex - startIndex);
|
json_last = json_last.Remove(startIndex, endIndex - startIndex);
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
protected virtual void Start() { LoadComplete = true; }
|
protected virtual void Start() { LoadComplete = true; }
|
||||||
public bool Get_LoadComplete() { return LoadComplete; }
|
public bool Get_LoadComplete() { return LoadComplete; }
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue