From f71e1d0ba9dd3d81b6e8a6a9251d1b1870c8ba52 Mon Sep 17 00:00:00 2001 From: Ino Date: Sat, 25 Jan 2025 06:06:15 +0900 Subject: [PATCH] =?UTF-8?q?=EB=AA=AC=EC=8A=A4=ED=84=B0=20=EC=82=AC?= =?UTF-8?q?=EB=A7=9D=20=ED=9B=84=20=EC=BB=AC=EB=9D=BC=EC=9D=B4=EB=8D=94=20?= =?UTF-8?q?=EB=81=84=EA=B8=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Ino_nerdnavis.txt | 1 - Assets/Script/Character/Mob/MobActor.cs | 4 ++-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Assets/Ino_nerdnavis.txt b/Assets/Ino_nerdnavis.txt index 3b1ffdd73..87b9f5670 100644 --- a/Assets/Ino_nerdnavis.txt +++ b/Assets/Ino_nerdnavis.txt @@ -46,7 +46,6 @@ messageinfo 엄청 느린 버그 5그룹이라면 0~1 갈 때 0.2까지 쭉 올리고, 1~2 갈 때 0.4까지 쭉 올리고... 1까지 올리면 되지 않을까? 100%에서 다 되면 넘어가면 되지 전직 후 mypcui 갱신 -몬스터 사망 후 컬라이더 끄기 미믹 던전 - 결과 화면 (승리 보상 지급) diff --git a/Assets/Script/Character/Mob/MobActor.cs b/Assets/Script/Character/Mob/MobActor.cs index 190990248..951096bac 100644 --- a/Assets/Script/Character/Mob/MobActor.cs +++ b/Assets/Script/Character/Mob/MobActor.cs @@ -340,10 +340,10 @@ public class MobActor : Actor { #if UNITY_EDITOR if (SceneManager.GetActiveScene().name == "StatTest") - { return; - } #endif + m_BoxCollider.enabled = false; + var sdata = ServerInfo.Ins.m_ServerData; m_actDie?.Invoke(m_MonsterTableData.n_MonsterID); sdata.Add_CollectionMobKill(m_MonsterTableData.n_MonsterID);