new 장비 ui

This commit is contained in:
Ino 2025-07-21 03:22:20 +09:00
parent 3c1486b406
commit f84a867390
7 changed files with 1409 additions and 1467 deletions

View File

@ -89,3 +89,4 @@ messageinfo 엄청 느린 버그
너드나비스 코어 unitask 필수
https://github.com/Cysharp/UniTask
file: 문의 필요

View File

@ -49,7 +49,7 @@ TextureImporter:
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteBorder: {x: 24, y: 0, z: 24, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
@ -139,7 +139,7 @@ TextureImporter:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
internalID: 1537655665
vertices: []
indices:
edges: []

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@ -35,8 +35,8 @@ RectTransform:
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@ -66,8 +66,8 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Pivot: {x: 0.5, y: 0.5}
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@ -209,8 +209,8 @@ MonoBehaviour:
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@ -375,8 +375,8 @@ MonoBehaviour:
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rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
rgba: 4284624941
m_fontColor: {r: 0.1764706, g: 0.1882353, b: 0.38431373, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
@ -393,8 +393,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 20
m_fontSizeBase: 20
m_fontSize: 35
m_fontSizeBase: 35
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 10
@ -403,7 +403,7 @@ MonoBehaviour:
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m_VerticalAlignment: 4096
m_textAlignment: 65535
m_characterSpacing: -10
m_characterSpacing: -5
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
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m_FillCenter: 1
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m_AnchorMax: {x: 1, y: 1}
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m_SizeDelta: {x: 0, y: -0.09999919}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -586,8 +586,8 @@ MonoBehaviour:
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4279707977
m_fontColor: {r: 0.28627452, g: 0.16078432, b: 0.09019608, a: 1}
rgba: 4284624941
m_fontColor: {r: 0.1764706, g: 0.1882353, b: 0.38431373, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
@ -604,8 +604,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 20
m_fontSizeBase: 20
m_fontSize: 35
m_fontSizeBase: 35
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 10
@ -678,10 +678,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 7462755119841296079}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_SizeDelta: {x: 144, y: 144}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:

View File

@ -35,8 +35,8 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 30, y: 30}
m_AnchoredPosition: {x: 8, y: -10}
m_SizeDelta: {x: 35, y: 35}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &514100087398166156
CanvasRenderer:
@ -59,14 +59,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 0.7803922, b: 0.07450981, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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@ -108,10 +108,10 @@ RectTransform:
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m_Father: {fileID: 877588666381945270}
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m_AnchorMax: {x: 1, y: 1}
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m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -141,7 +141,7 @@ MonoBehaviour:
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@ -291,10 +291,10 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: 00+
m_text: 00
m_isRightToLeft: 0
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m_sharedMaterial: {fileID: -6459762427321423278, guid: a387e325271126742ad15569dba1ac57, type: 2}
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m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
@ -318,8 +318,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 20
m_fontSizeBase: 20
m_fontSize: 25
m_fontSizeBase: 25
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 10
@ -427,8 +427,8 @@ MonoBehaviour:
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m_PersistentCalls:
m_Calls: []
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m_Type: 1
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m_FillCenter: 1
m_FillMethod: 4
@ -517,7 +517,7 @@ GameObject:
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- component: {fileID: 5969719841573567826}
m_Layer: 5
m_Name: smelting
m_Name: t_smeltinglv
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -539,7 +539,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: -1, y: 0}
m_SizeDelta: {x: 150, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
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@ -570,17 +570,18 @@ MonoBehaviour:
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m_text: 1
m_isRightToLeft: 0
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rgba: 4294967295
m_fontSize: 20
m_fontSizeBase: 20
m_fontSize: 25
m_fontSizeBase: 25
m_fontWeight: 400
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File diff suppressed because it is too large Load Diff

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@ -4,7 +4,7 @@ using UnityEngine.UI;
public class EqiupmentPCInfo : UI3DModel
{
public Image[] images; // 0 메인스탯
public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 이름, 3 메인스탯, 4 공격타입(물리/근접)
public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 이름, 3 메인스탯
public void Set()
{
@ -16,11 +16,10 @@ public class EqiupmentPCInfo : UI3DModel
var sdata = ServerInfo.Ins.m_ServerData;
var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC));
texts[0].text = classData.Get_JobName();
texts[1].text = $"Lv. {sdata.PC.Lv}";
texts[1].text = $"Lv.{sdata.PC.Lv}";
texts[2].text = ServerInfo.Ins.UserName;
texts[3].text = classData.e_MainStatType.ToString();
texts[4].text = classData.e_BattleType.ToString();
images[0].sprite = UIAtlasMgr.Ins.Get_MainStatSprite(classData.e_MainStatType, true);
images[0].sprite = UIAtlasMgr.Ins.Get_MainStatSprite(classData.e_MainStatType);
}
}

View File

@ -4,7 +4,7 @@ using UnityEngine.UI;
public class EquipmentCard : CardBase
{
public GameObject go_lock;
public GameObject[] gos_lock;
public Image[] images; // 0 등급, 1 아이템 아이콘
public TextMeshProUGUI[] texts; // 0 제련, 1 갯수
@ -29,9 +29,9 @@ public class EquipmentCard : CardBase
texts[1].text = amount > 99 ? "99+" : amount.ToString();
if (sdata.IsObtainItem(m_Data.n_EquipID))
go_lock.SetActive(false);
DSUtil.InActivateGameObjects(gos_lock);
else
go_lock.SetActive(true);
DSUtil.ActivateGameObjects(gos_lock);
}
public void OnClick_Card()