new 장비 ui

This commit is contained in:
Ino 2025-07-21 03:22:20 +09:00
parent 3c1486b406
commit f84a867390
7 changed files with 1409 additions and 1467 deletions

View File

@ -89,3 +89,4 @@ messageinfo 엄청 느린 버그
너드나비스 코어 unitask 필수 너드나비스 코어 unitask 필수
https://github.com/Cysharp/UniTask https://github.com/Cysharp/UniTask
file: 문의 필요

View File

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View File

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View File

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@ -4,7 +4,7 @@ using UnityEngine.UI;
public class EqiupmentPCInfo : UI3DModel public class EqiupmentPCInfo : UI3DModel
{ {
public Image[] images; // 0 메인스탯 public Image[] images; // 0 메인스탯
public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 이름, 3 메인스탯, 4 공격타입(물리/근접) public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 이름, 3 메인스탯
public void Set() public void Set()
{ {
@ -19,8 +19,7 @@ public class EqiupmentPCInfo : UI3DModel
texts[1].text = $"Lv.{sdata.PC.Lv}"; texts[1].text = $"Lv.{sdata.PC.Lv}";
texts[2].text = ServerInfo.Ins.UserName; texts[2].text = ServerInfo.Ins.UserName;
texts[3].text = classData.e_MainStatType.ToString(); texts[3].text = classData.e_MainStatType.ToString();
texts[4].text = classData.e_BattleType.ToString();
images[0].sprite = UIAtlasMgr.Ins.Get_MainStatSprite(classData.e_MainStatType, true); images[0].sprite = UIAtlasMgr.Ins.Get_MainStatSprite(classData.e_MainStatType);
} }
} }

View File

@ -4,7 +4,7 @@ using UnityEngine.UI;
public class EquipmentCard : CardBase public class EquipmentCard : CardBase
{ {
public GameObject go_lock; public GameObject[] gos_lock;
public Image[] images; // 0 등급, 1 아이템 아이콘 public Image[] images; // 0 등급, 1 아이템 아이콘
public TextMeshProUGUI[] texts; // 0 제련, 1 갯수 public TextMeshProUGUI[] texts; // 0 제련, 1 갯수
@ -29,9 +29,9 @@ public class EquipmentCard : CardBase
texts[1].text = amount > 99 ? "99+" : amount.ToString(); texts[1].text = amount > 99 ? "99+" : amount.ToString();
if (sdata.IsObtainItem(m_Data.n_EquipID)) if (sdata.IsObtainItem(m_Data.n_EquipID))
go_lock.SetActive(false); DSUtil.InActivateGameObjects(gos_lock);
else else
go_lock.SetActive(true); DSUtil.ActivateGameObjects(gos_lock);
} }
public void OnClick_Card() public void OnClick_Card()