lusif skill2 anim
This commit is contained in:
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@ -1,125 +1,353 @@
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|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
|
||||
importBlendShapeDeformPercent: 0
|
||||
remapMaterialsIfMaterialImportModeIsNone: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
|
|
|||
|
|
@ -37,10 +37,12 @@ public class Boss_LusifActor : BossMobActor
|
|||
{
|
||||
Skill2DelayTime = Skill2Delay;
|
||||
--Skill2Count;
|
||||
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile2, this, m_Target, 1f, Get_Center_position(),
|
||||
m_MonsterTableData.f_ProjectileLifeTime2);
|
||||
AnimationPlay("boss_skill2");
|
||||
if (Skill2Count == 0)
|
||||
{
|
||||
CoolTime_Skill2 = 1.5f;
|
||||
Change_MobStatus(eMobStatus.Attack);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (isTarget && Vector3.Distance(Get_position(), m_Target.Get_position()) >= Skill2Dist)
|
||||
|
|
@ -49,6 +51,7 @@ public class Boss_LusifActor : BossMobActor
|
|||
{
|
||||
Skill2Count = Skill2ProjectileCount;
|
||||
Skill2DelayTime = Skill2Delay;
|
||||
Change_MobStatus(eMobStatus.Skill);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -70,4 +73,16 @@ public class Boss_LusifActor : BossMobActor
|
|||
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile1, this, m_Target, 1f, tf_Attack.position,
|
||||
m_MonsterTableData.f_ProjectileLifeTime1);
|
||||
}
|
||||
void BossProjectile2(string s)
|
||||
{
|
||||
if (ProjectileInfo.ProjectileInfoOn)
|
||||
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile2, this, m_Target, 1f, Get_CenterPositionFoward(),
|
||||
m_MonsterTableData.f_ProjectileLifeTime2);
|
||||
}
|
||||
void BossProjectile3(string s)
|
||||
{
|
||||
if (ProjectileInfo.ProjectileInfoOn)
|
||||
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile3, this, m_Target, 1f, Get_CenterPositionFoward(),
|
||||
m_MonsterTableData.f_ProjectileLifeTime3);
|
||||
}
|
||||
}
|
||||
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public enum eMobStatus { None, PatrolWait, PatrolRot, Patroling, Battle, BattleStop, Attack, Chase }
|
||||
public enum eMobStatus { None, PatrolWait, PatrolRot, Patroling, Battle, BattleStop, Attack, Chase, Skill }
|
||||
|
||||
public class MobActor : Actor
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue