lusif skill2 anim
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@ -1,125 +1,353 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: b1bbc1e66d7ae004cbd7e1ccdb42c579
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guid: b1bbc1e66d7ae004cbd7e1ccdb42c579
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ModelImporter:
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ModelImporter:
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serializedVersion: 23
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serializedVersion: 22200
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fileIDToRecycleName:
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internalIDToNameTable:
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100000: //RootNode
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- first:
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||||||
100002: Center
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1: 100000
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||||||
100004: chain_1
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second: //RootNode
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||||||
100006: chain_10
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- first:
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||||||
100008: chain_11
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1: 100002
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||||||
100010: chain_12
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second: Center
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||||||
100012: chain_13
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- first:
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||||||
100014: chain_14
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1: 100004
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||||||
100016: chain_2
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second: chain_1
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||||||
100018: chain_3
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- first:
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||||||
100020: chain_4
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1: 100006
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||||||
100022: chain_5
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second: chain_10
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||||||
100024: chain_6
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||||||
100026: chain_7
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1: 100008
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||||||
100028: chain_8
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second: chain_11
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||||||
100030: chain_9
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||||||
100032: cloth_1
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1: 100010
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||||||
100034: cloth_2
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second: chain_12
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||||||
100036: cloth_3
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||||||
100038: cloth_4
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1: 100012
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||||||
100040: cloth_5
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second: chain_13
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||||||
100042: cloth_6
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||||||
100044: cloth_7
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1: 100014
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||||||
100046: finger_l_1
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second: chain_14
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||||||
100048: finger_l_2
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||||||
100050: finger_l_3
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1: 100016
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100052: finger_l_4
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second: chain_2
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||||||
100054: finger_l_5
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- first:
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||||||
100056: finger_l_6
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1: 100018
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||||||
100058: finger_l_7
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second: chain_3
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||||||
100060: finger_l_8
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- first:
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||||||
100062: finger_l_9
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1: 100020
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100064: finger_r_1
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second: chain_4
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||||||
100066: finger_r_2
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- first:
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||||||
100068: finger_r_3
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1: 100022
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second: chain_5
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||||||
100074: finger_r_6
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1: 100024
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100076: finger_r_7
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second: chain_6
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||||||
100078: finger_r_8
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- first:
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||||||
100080: finger_r_9
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1: 100026
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||||||
100082: foot_l_1
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second: chain_7
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||||||
100084: foot_l_2
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- first:
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||||||
100086: foot_r_1
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1: 100028
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||||||
100088: foot_r_2
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second: chain_8
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||||||
100090: hand_l_1
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- first:
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||||||
100092: hand_l_2
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1: 100030
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||||||
100094: hand_l_3
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second: chain_9
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||||||
100096: hand_r_1
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- first:
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||||||
100098: hand_r_2
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1: 100032
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||||||
100100: hand_r_3
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second: cloth_1
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||||||
100102: head
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||||||
100104: leg_l
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1: 100034
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||||||
100106: leg_r
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second: cloth_2
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||||||
100108: root
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- first:
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||||||
100110: spine_1
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1: 100036
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||||||
400000: //RootNode
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second: cloth_3
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||||||
400002: Center
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- first:
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||||||
400004: chain_1
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1: 100038
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||||||
400006: chain_10
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second: cloth_4
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||||||
400008: chain_11
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- first:
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||||||
400010: chain_12
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1: 100040
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||||||
400012: chain_13
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second: cloth_5
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||||||
400014: chain_14
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- first:
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||||||
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1: 100042
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||||||
400018: chain_3
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second: cloth_6
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||||||
400020: chain_4
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- first:
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||||||
400022: chain_5
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1: 100044
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||||||
400024: chain_6
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second: cloth_7
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||||||
400026: chain_7
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- first:
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||||||
400028: chain_8
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1: 100046
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||||||
400030: chain_9
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second: finger_l_1
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||||||
400032: cloth_1
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- first:
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||||||
400034: cloth_2
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1: 100048
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||||||
400036: cloth_3
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second: finger_l_2
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||||||
400038: cloth_4
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- first:
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||||||
400040: cloth_5
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1: 100050
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||||||
400042: cloth_6
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second: finger_l_3
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||||||
400044: cloth_7
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- first:
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||||||
400046: finger_l_1
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1: 100052
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||||||
400048: finger_l_2
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second: finger_l_4
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||||||
400050: finger_l_3
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- first:
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||||||
400052: finger_l_4
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1: 100054
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||||||
400054: finger_l_5
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second: finger_l_5
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||||||
400056: finger_l_6
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- first:
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||||||
400058: finger_l_7
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1: 100056
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||||||
400060: finger_l_8
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second: finger_l_6
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||||||
400062: finger_l_9
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- first:
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||||||
400064: finger_r_1
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1: 100058
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||||||
400066: finger_r_2
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second: finger_l_7
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||||||
400068: finger_r_3
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- first:
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||||||
400070: finger_r_4
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1: 100060
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||||||
400072: finger_r_5
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second: finger_l_8
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||||||
400074: finger_r_6
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- first:
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||||||
400076: finger_r_7
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1: 100062
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||||||
400078: finger_r_8
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second: finger_l_9
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||||||
400080: finger_r_9
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- first:
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||||||
400082: foot_l_1
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1: 100064
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||||||
400084: foot_l_2
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second: finger_r_1
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||||||
400086: foot_r_1
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- first:
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400088: foot_r_2
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1: 100066
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||||||
400090: hand_l_1
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second: finger_r_2
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||||||
400092: hand_l_2
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- first:
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||||||
400094: hand_l_3
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1: 100068
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||||||
400096: hand_r_1
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second: finger_r_3
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||||||
400098: hand_r_2
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- first:
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||||||
400100: hand_r_3
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1: 100070
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||||||
400102: head
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second: finger_r_4
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||||||
400104: leg_l
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- first:
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||||||
400106: leg_r
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1: 100072
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||||||
400108: root
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second: finger_r_5
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||||||
400110: spine_1
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- first:
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||||||
7400000: Damage
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1: 100074
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||||||
9500000: //RootNode
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second: finger_r_6
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||||||
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- first:
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||||||
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1: 100076
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||||||
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second: finger_r_7
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||||||
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- first:
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||||||
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1: 100078
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||||||
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second: finger_r_8
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||||||
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- first:
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||||||
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1: 100080
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||||||
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second: finger_r_9
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||||||
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- first:
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||||||
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1: 100082
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||||||
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second: foot_l_1
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||||||
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- first:
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||||||
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1: 100084
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||||||
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second: foot_l_2
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||||||
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- first:
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||||||
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1: 100086
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||||||
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second: foot_r_1
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||||||
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- first:
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||||||
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1: 100088
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||||||
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second: foot_r_2
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||||||
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- first:
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||||||
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1: 100090
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||||||
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second: hand_l_1
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||||||
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- first:
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||||||
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1: 100092
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||||||
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second: hand_l_2
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||||||
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- first:
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||||||
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1: 100094
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||||||
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second: hand_l_3
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||||||
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- first:
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||||||
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1: 100096
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||||||
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second: hand_r_1
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||||||
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- first:
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||||||
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1: 100098
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||||||
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second: hand_r_2
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||||||
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- first:
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||||||
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1: 100100
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||||||
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second: hand_r_3
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||||||
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- first:
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||||||
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1: 100102
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||||||
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second: head
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||||||
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- first:
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||||||
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1: 100104
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||||||
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second: leg_l
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||||||
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- first:
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||||||
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1: 100106
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||||||
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second: leg_r
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||||||
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- first:
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||||||
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1: 100108
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||||||
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second: root
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||||||
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- first:
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||||||
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1: 100110
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||||||
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second: spine_1
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||||||
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- first:
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||||||
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4: 400000
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||||||
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second: //RootNode
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||||||
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- first:
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||||||
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4: 400002
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||||||
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second: Center
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||||||
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- first:
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||||||
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4: 400004
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||||||
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second: chain_1
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||||||
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- first:
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||||||
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4: 400006
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||||||
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second: chain_10
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||||||
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- first:
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||||||
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4: 400008
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||||||
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second: chain_11
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||||||
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- first:
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||||||
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4: 400010
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||||||
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second: chain_12
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||||||
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- first:
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||||||
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4: 400012
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||||||
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second: chain_13
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||||||
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- first:
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||||||
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4: 400014
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||||||
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second: chain_14
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||||||
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- first:
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||||||
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4: 400016
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||||||
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second: chain_2
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||||||
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- first:
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||||||
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4: 400018
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||||||
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second: chain_3
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||||||
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- first:
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||||||
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4: 400020
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||||||
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second: chain_4
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||||||
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- first:
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||||||
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4: 400022
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||||||
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second: chain_5
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||||||
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- first:
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||||||
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4: 400024
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||||||
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second: chain_6
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||||||
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- first:
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||||||
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4: 400026
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||||||
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second: chain_7
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||||||
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- first:
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||||||
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4: 400028
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||||||
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second: chain_8
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||||||
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- first:
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||||||
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4: 400030
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||||||
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second: chain_9
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||||||
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- first:
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||||||
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4: 400032
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||||||
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second: cloth_1
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||||||
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- first:
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||||||
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4: 400034
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||||||
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second: cloth_2
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||||||
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- first:
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||||||
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4: 400036
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||||||
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second: cloth_3
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||||||
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- first:
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||||||
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4: 400038
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||||||
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second: cloth_4
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||||||
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- first:
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4: 400040
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||||||
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second: cloth_5
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- first:
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4: 400042
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||||||
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second: cloth_6
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- first:
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||||||
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4: 400044
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||||||
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second: cloth_7
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||||||
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- first:
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||||||
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4: 400046
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||||||
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second: finger_l_1
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- first:
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4: 400048
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||||||
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second: finger_l_2
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||||||
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- first:
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4: 400050
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||||||
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second: finger_l_3
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- first:
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4: 400052
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||||||
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second: finger_l_4
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||||||
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- first:
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4: 400054
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||||||
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second: finger_l_5
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- first:
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4: 400056
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||||||
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second: finger_l_6
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- first:
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||||||
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4: 400058
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||||||
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second: finger_l_7
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- first:
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||||||
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4: 400060
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||||||
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second: finger_l_8
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- first:
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4: 400062
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||||||
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second: finger_l_9
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- first:
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4: 400064
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||||||
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second: finger_r_1
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- first:
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4: 400066
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||||||
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second: finger_r_2
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- first:
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4: 400068
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second: finger_r_3
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- first:
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4: 400070
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second: finger_r_4
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- first:
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4: 400072
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second: finger_r_5
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- first:
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4: 400074
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second: finger_r_6
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- first:
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4: 400076
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||||||
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second: finger_r_7
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- first:
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4: 400078
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||||||
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second: finger_r_8
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- first:
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4: 400080
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||||||
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second: finger_r_9
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- first:
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4: 400082
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||||||
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second: foot_l_1
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- first:
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4: 400084
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||||||
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second: foot_l_2
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- first:
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4: 400086
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||||||
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second: foot_r_1
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||||||
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- first:
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4: 400088
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||||||
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second: foot_r_2
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||||||
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- first:
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4: 400090
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||||||
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second: hand_l_1
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- first:
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||||||
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4: 400092
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||||||
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second: hand_l_2
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||||||
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- first:
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||||||
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4: 400094
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||||||
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second: hand_l_3
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||||||
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- first:
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4: 400096
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second: hand_r_1
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- first:
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4: 400098
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||||||
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second: hand_r_2
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- first:
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4: 400100
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||||||
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second: hand_r_3
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- first:
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4: 400102
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||||||
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second: head
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- first:
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4: 400104
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second: leg_l
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- first:
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4: 400106
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||||||
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second: leg_r
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- first:
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4: 400108
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second: root
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- first:
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4: 400110
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second: spine_1
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- first:
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74: 7400000
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second: Damage
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- first:
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95: 9500000
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||||||
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second: //RootNode
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externalObjects: {}
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externalObjects: {}
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||||||
materials:
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materials:
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||||||
importMaterials: 1
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materialImportMode: 1
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||||||
materialName: 0
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materialName: 0
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||||||
materialSearch: 1
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materialSearch: 1
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||||||
materialLocation: 1
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materialLocation: 1
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||||||
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@ -128,6 +356,7 @@ ModelImporter:
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bakeSimulation: 0
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bakeSimulation: 0
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resampleCurves: 1
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resampleCurves: 1
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||||||
optimizeGameObjects: 0
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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motionNodeName:
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rigImportErrors:
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rigImportErrors:
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rigImportWarnings:
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rigImportWarnings:
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- serializedVersion: 16
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- serializedVersion: 16
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name: Damage
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name: Damage
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takeName: Anim_Lusif@Damage
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takeName: Anim_Lusif@Damage
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internalID: 0
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||||||
firstFrame: 201
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firstFrame: 201
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lastFrame: 218
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lastFrame: 218
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||||||
wrapMode: 0
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wrapMode: 0
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|
|
@ -168,11 +398,18 @@ ModelImporter:
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mirror: 0
|
mirror: 0
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||||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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||||||
curves: []
|
curves: []
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||||||
events: []
|
events:
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||||||
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- time: 0.33414608
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||||||
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functionName: BossProjectile2
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data:
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objectReferenceParameter: {instanceID: 0}
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floatParameter: 0
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messageOptions: 0
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transformMask: []
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transformMask: []
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maskType: 3
|
maskType: 3
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maskSource: {instanceID: 0}
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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isReadable: 1
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isReadable: 1
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meshes:
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meshes:
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lODScreenPercentages: []
|
lODScreenPercentages: []
|
||||||
|
|
@ -180,25 +417,36 @@ ModelImporter:
|
||||||
meshCompression: 0
|
meshCompression: 0
|
||||||
addColliders: 0
|
addColliders: 0
|
||||||
useSRGBMaterialColor: 1
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
importVisibility: 1
|
importVisibility: 1
|
||||||
importBlendShapes: 1
|
importBlendShapes: 1
|
||||||
importCameras: 1
|
importCameras: 1
|
||||||
importLights: 1
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 0
|
||||||
|
fileIdsGeneration: 1
|
||||||
swapUVChannels: 0
|
swapUVChannels: 0
|
||||||
generateSecondaryUV: 0
|
generateSecondaryUV: 0
|
||||||
useFileUnits: 1
|
useFileUnits: 1
|
||||||
optimizeMeshForGPU: 1
|
|
||||||
keepQuads: 0
|
keepQuads: 0
|
||||||
weldVertices: 1
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
preserveHierarchy: 0
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
indexFormat: 0
|
indexFormat: 0
|
||||||
secondaryUVAngleDistortion: 8
|
secondaryUVAngleDistortion: 8
|
||||||
secondaryUVAreaDistortion: 15.000001
|
secondaryUVAreaDistortion: 15.000001
|
||||||
secondaryUVHardAngle: 88
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 0
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
secondaryUVPackMargin: 4
|
secondaryUVPackMargin: 4
|
||||||
useFileScale: 1
|
useFileScale: 1
|
||||||
previousCalculatedGlobalScale: 0.01
|
strictVertexDataChecks: 0
|
||||||
hasPreviousCalculatedGlobalScale: 1
|
|
||||||
tangentSpace:
|
tangentSpace:
|
||||||
normalSmoothAngle: 60
|
normalSmoothAngle: 60
|
||||||
normalImportMode: 0
|
normalImportMode: 0
|
||||||
|
|
@ -207,10 +455,10 @@ ModelImporter:
|
||||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
blendShapeNormalImportMode: 1
|
blendShapeNormalImportMode: 1
|
||||||
normalSmoothingSource: 0
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
importAnimation: 1
|
importAnimation: 1
|
||||||
copyAvatar: 0
|
|
||||||
humanDescription:
|
humanDescription:
|
||||||
serializedVersion: 2
|
serializedVersion: 3
|
||||||
human: []
|
human: []
|
||||||
skeleton: []
|
skeleton: []
|
||||||
armTwist: 0.5
|
armTwist: 0.5
|
||||||
|
|
@ -220,13 +468,19 @@ ModelImporter:
|
||||||
armStretch: 0.05
|
armStretch: 0.05
|
||||||
legStretch: 0.05
|
legStretch: 0.05
|
||||||
feetSpacing: 0
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
rootMotionBoneName:
|
rootMotionBoneName:
|
||||||
hasTranslationDoF: 0
|
hasTranslationDoF: 0
|
||||||
hasExtraRoot: 0
|
hasExtraRoot: 0
|
||||||
skeletonHasParents: 1
|
skeletonHasParents: 1
|
||||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
animationType: 2
|
animationType: 2
|
||||||
humanoidOversampling: 1
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 1
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
|
||||||
|
importBlendShapeDeformPercent: 0
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 1
|
||||||
additionalBone: 0
|
additionalBone: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
|
||||||
|
|
@ -37,10 +37,12 @@ public class Boss_LusifActor : BossMobActor
|
||||||
{
|
{
|
||||||
Skill2DelayTime = Skill2Delay;
|
Skill2DelayTime = Skill2Delay;
|
||||||
--Skill2Count;
|
--Skill2Count;
|
||||||
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile2, this, m_Target, 1f, Get_Center_position(),
|
AnimationPlay("boss_skill2");
|
||||||
m_MonsterTableData.f_ProjectileLifeTime2);
|
|
||||||
if (Skill2Count == 0)
|
if (Skill2Count == 0)
|
||||||
|
{
|
||||||
CoolTime_Skill2 = 1.5f;
|
CoolTime_Skill2 = 1.5f;
|
||||||
|
Change_MobStatus(eMobStatus.Attack);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (isTarget && Vector3.Distance(Get_position(), m_Target.Get_position()) >= Skill2Dist)
|
else if (isTarget && Vector3.Distance(Get_position(), m_Target.Get_position()) >= Skill2Dist)
|
||||||
|
|
@ -49,6 +51,7 @@ public class Boss_LusifActor : BossMobActor
|
||||||
{
|
{
|
||||||
Skill2Count = Skill2ProjectileCount;
|
Skill2Count = Skill2ProjectileCount;
|
||||||
Skill2DelayTime = Skill2Delay;
|
Skill2DelayTime = Skill2Delay;
|
||||||
|
Change_MobStatus(eMobStatus.Skill);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -70,4 +73,16 @@ public class Boss_LusifActor : BossMobActor
|
||||||
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile1, this, m_Target, 1f, tf_Attack.position,
|
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile1, this, m_Target, 1f, tf_Attack.position,
|
||||||
m_MonsterTableData.f_ProjectileLifeTime1);
|
m_MonsterTableData.f_ProjectileLifeTime1);
|
||||||
}
|
}
|
||||||
|
void BossProjectile2(string s)
|
||||||
|
{
|
||||||
|
if (ProjectileInfo.ProjectileInfoOn)
|
||||||
|
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile2, this, m_Target, 1f, Get_CenterPositionFoward(),
|
||||||
|
m_MonsterTableData.f_ProjectileLifeTime2);
|
||||||
|
}
|
||||||
|
void BossProjectile3(string s)
|
||||||
|
{
|
||||||
|
if (ProjectileInfo.ProjectileInfoOn)
|
||||||
|
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile3, this, m_Target, 1f, Get_CenterPositionFoward(),
|
||||||
|
m_MonsterTableData.f_ProjectileLifeTime3);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public enum eMobStatus { None, PatrolWait, PatrolRot, Patroling, Battle, BattleStop, Attack, Chase }
|
public enum eMobStatus { None, PatrolWait, PatrolRot, Patroling, Battle, BattleStop, Attack, Chase, Skill }
|
||||||
|
|
||||||
public class MobActor : Actor
|
public class MobActor : Actor
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue