농장 - 가방

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Ino 2025-07-22 15:43:35 +09:00
parent 47764b46c2
commit fbc5f07c24
8 changed files with 1108 additions and 1069 deletions

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@ -1,12 +1,10 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class FarmInvenCard : CardBase
{
public Image i_fruit;
public TextMeshProUGUI t_amount;
public GameObject go_select;
public Image i_bg, i_fruit;
public TextMeshProUGUI t_name, t_amount;
int m_FruitID;
@ -19,14 +17,20 @@ public class FarmInvenCard : CardBase
{
m_FruitID = fruitid;
i_fruit.sprite = UIAtlasMgr.Ins.Get_Sprite(fruitid);
t_name.text = table_itemlist.Ins.Get_ItemName(fruitid);
t_amount.text = ServerInfo.Ins.m_ServerData.Get_ItemAmount(fruitid).ToString();
go_select.SetActive(false);
Set_Selected(false);
}
public int Get_FruitID() { return m_FruitID; }
public override void Set_Selected(bool active)
{
i_bg.sprite = UIAtlasMgr.Ins.Get_Sprite(active ? "slot 2" : "slot 1");
}
public void OnClick_Select()
{
FarmInvenUI.Ins.Set_SelectCard(this);
if (CardType != eUICardType.NoTouch)
FarmInvenUI.Ins.Set_SelectCard(this);
}
}

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@ -1,15 +1,14 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine.UI;
public class FarmInvenUI : BotMenuBase
{
public static FarmInvenUI Ins;
private void Start() { Ins = this; }
private void Start() { Ins = this; m_FarmInvenCard.Set_CardType(eUICardType.NoTouch); }
public ArrowUI m_ArrowUI;
public Image[] images; // 0 열매
public TextMeshProUGUI[] texts; // 0 이름, 1 설명, 2 스탯 증가량, 3 갯수, 4 먹은 갯수
public TextMeshProUGUI[] texts; // 0 이름, 1 설명, 2 스탯 증가량, 3 먹은 갯수
public FarmInvenCard m_FarmInvenCard;
FarmInvenCard SelectCard;
List<int> list_fruit = new List<int>();
@ -33,22 +32,21 @@ public class FarmInvenUI : BotMenuBase
public void Set_SelectCard(FarmInvenCard card)
{
if (!DSUtil.CheckNull(SelectCard))
SelectCard.go_select.SetActive(false);
SelectCard.Set_Selected(false);
SelectCard = card;
SelectCard.go_select.SetActive(true);
SelectCard.Set_Selected(true);
var sdata = ServerInfo.Ins.m_ServerData;
var id = SelectCard.Get_FruitID();
var itemData = table_itemlist.Ins.Get_Data(id);
var amount = (int)sdata.Get_ItemAmount(id);
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(id);
m_FarmInvenCard.Set(itemData.n_ItemID);
texts[0].text = table_itemlist.Ins.Get_ItemName(itemData.n_ItemID);
texts[1].text = table_itemlist.Ins.Get_ItemDesc(itemData.n_ItemID);
texts[2].text = table_fruit.Ins.Get_Data_orNull(id).Get_Desc();
texts[3].text = amount.ToString();
texts[4].text = $"(확인용)먹은 갯수 : {sdata.Get_EatFruitCount(id)}";
texts[3].text = $"(확인용)먹은 갯수 : {sdata.Get_EatFruitCount(id)}";
m_ArrowUI.Set(totalcount => { }, amount);
}

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@ -142,5 +142,10 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
#endif
}
}
public void OnClick_FarmButton(int index) { FarmMenu[index].Set(); }
public void OnClick_FarmButton(int index)
{
for (int i = 0; i < FarmMenu.Length; i++)
FarmMenu[i].OnClick_Back();
FarmMenu[index].Set();
}
}