인게임 힘민지 레벨업과 저장 안됨 수정
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@ -74,5 +74,3 @@ messageinfo 엄청 느린 버그
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- 모두 받기
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일일, 주간 초기화 확인
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인게임 힘민지 레벨업과 저장 안됨
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수상한 미궁 몹 수 이상하고, 안 움직임
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@ -40,7 +40,10 @@ public partial class ServerData
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{
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public DateTime LastTime;
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public List<ObscuredInt> Common;
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public Dictionary<string, Dictionary<string, SD_MapData>> MapData; // <맵ID, <난이도, 데이터>>
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/// <summary>
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/// { 맵 ID, { 난이도, 데이터 } }
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/// </summary>
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public Dictionary<string, Dictionary<string, SD_MapData>> MapData = new Dictionary<string, Dictionary<string, SD_MapData>>();
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public SD_Buff Buff;
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public SD_Equip Equip;
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/// <summary>
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@ -101,22 +104,6 @@ public partial class ServerData
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public ServerData()
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{ // 신규 유저 데이터
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LastTime = ServerInfo.ServerTime;
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MapData = new Dictionary<string, Dictionary<string, SD_MapData>>();
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var mapdatas = table_battlemapdifficulty.Ins.Get_DataList();
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for (int i = 0; i < mapdatas.Count; i++)
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{
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if (mapdatas[i].n_MapID > 0 && mapdatas[i].n_MapID < 1001)
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{
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var key1 = Get_Key(mapdatas[i].n_MapID);
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var key2 = Get_Key(MyEnumToInt.Ins.Get_Int(mapdatas[i].e_Difficult));
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if (!MapData.ContainsKey(key1))
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MapData.Add(key1, new Dictionary<string, SD_MapData>());
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if (!MapData[key1].ContainsKey(key2))
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MapData[key1].Add(key2, new SD_MapData { Stat = new List<ObscuredInt> { 0, 0, 0 } });
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}
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}
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Buff = new SD_Buff { Time = new List<ObscuredInt> { 0, 0, 0 } };
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var enchantlst = table_enchanlist.Ins.Get_DataList();
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for (int i = 0; i < enchantlst.Count; i++)
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@ -306,7 +293,7 @@ public partial class ServerData
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public class ServerData_Read
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{
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public string LastTime;
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public Dictionary<string, Dictionary<string, SD_MapData_Read>> MapData; // <맵ID, <난이도, 데이터>>
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public Dictionary<string, Dictionary<string, SD_MapData_Read>> MapData = new Dictionary<string, Dictionary<string, SD_MapData_Read>>();
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public SD_Buff_Read Buff;
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public SD_Equip_Read Equip;
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public Dictionary<string, List<double>> Equipment, Item, Enchant;
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@ -399,18 +386,6 @@ public class ServerData_Read
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//temp.TotalUse = TotalUse;
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#region 추가 데이터 체크
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var mapdatas = table_battlemapdifficulty.Ins.Get_DataList();
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for (int i = 0; i < mapdatas.Count; i++)
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{
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var key1 = mapdatas[i].n_MapID.ToString();
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var key2 = MyEnumToInt.Ins.Get_Int(mapdatas[i].e_Difficult).ToString();
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if (!temp.MapData.ContainsKey(key1))
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temp.MapData.Add(key1, new Dictionary<string, SD_MapData>());
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if (!temp.MapData[key1].ContainsKey(key2))
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temp.MapData[key1].Add(key2, new SD_MapData { Stat = new List<ObscuredInt> { 0, 0, 0 } });
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}
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DataCheck(Common, temp.Common, (int)eCommon.Max);
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#endregion
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return temp;
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@ -438,6 +413,13 @@ public partial class ServerData
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}
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#region MapData
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void Check_MapData(int mapid, int diff)
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{
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var key1 = Get_Key(mapid);
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var key2 = Get_Key(diff);
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if (!MapData.ContainsKey(key1)) MapData.Add(key1, new Dictionary<string, SD_MapData>());
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if (!MapData[key1].ContainsKey(key2)) MapData[key1].Add(key2, new SD_MapData());
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}
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public bool MapData_isClearChaper(int mapid, int diff)
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{
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var key1 = Get_Key(mapid);
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@ -448,6 +430,7 @@ public partial class ServerData
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}
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public void MapData_SetClearChapter(int mapid, int diff)
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{
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Check_MapData(mapid, diff);
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var key1 = Get_Key(mapid);
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var key2 = Get_Key(diff);
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if (MapData.ContainsKey(key1) && MapData[key1].ContainsKey(key2))
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@ -474,6 +457,7 @@ public partial class ServerData
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}
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public void MapData_Add_StatLv(int mapid, int diff, eMainStatType stat, int addlv = 1)
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{
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Check_MapData(mapid, diff);
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var key1 = Get_Key(mapid);
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var key2 = Get_Key(diff);
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if (MapData.ContainsKey(key1) && MapData[key1].ContainsKey(key2))
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@ -2563,6 +2547,11 @@ public class SD_MapData
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public Dictionary<string, ObscuredInt> Way = new Dictionary<string, ObscuredInt>();
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public List<ObscuredInt> Stat; // 0 힘, 1 민, 2 지
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public SD_MapData()
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{
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Stat = new List<ObscuredInt> { 0, 0, 0 };
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}
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public SD_MapData_Read Get()
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{
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var rtn = new SD_MapData_Read();
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