버그 수정

This commit is contained in:
Ino 2025-02-16 08:27:14 +09:00
parent 062d750ae0
commit feca7a54a8
5 changed files with 23 additions and 22 deletions

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@ -115491,7 +115491,7 @@ PrefabInstance:
- target: {fileID: 8170153791668043269, guid: 0d230cc8be529a542a08cb878ab14b18,
type: 3}
propertyPath: m_IsActive
value: 0
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

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@ -2459,7 +2459,7 @@ Transform:
m_GameObject: {fileID: 2138797020834234801}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 130.8, y: 0.01, z: 133}
m_LocalPosition: {x: 104.2, y: 0.01, z: 47.6}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -2477,7 +2477,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 935c913087b349141aa632be4f8c2689, type: 3}
m_Name:
m_EditorClassIdentifier:
n_MonsterID: 1001
n_MonsterID: 10001
n_SpawnerId: 1
--- !u!1 &2246745228298233982
GameObject:

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@ -14,6 +14,25 @@ public class Skill_DeathBlade : ProjectileBase
public override void Set(ProjectileData _data)
{
_data.Action_OnHit = hitter =>
{ // 단검을 맞췄을 경우
if (go_dagger.activeInHierarchy)
{
_data.Action_OnHit = null;
StopCoroutine(CoStrait); CoStrait = null;
StopCoroutine(CoOff); CoOff = null;
go_dagger.SetActive(false);
InGameInfo.Ins.Show_Effect("Effect_Teleport", _data.shooter.Get_position());
_data.shooter.Set_Invisible(1.0f, () =>
{
_data.shooter.Set_Warp(hitter.Get_PositionBack());
_data.shooter.Play_Skill("bd_skill3_next");
StartCoroutine(Co_JoyStick(hitter));
});
}
};
go_dagger.SetActive(true);
go_nextattack.SetActive(false);
_data.Speed = speed;
@ -22,24 +41,6 @@ public class Skill_DeathBlade : ProjectileBase
base.Set(_data);
CoStrait = StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
CoOff = StartCoroutine(Co_Off(lifetime));
_data.Action_OnHit = hitter =>
{ // 단검을 맞췄을 경우
_data.Action_OnHit = null;
StopCoroutine(CoStrait);
CoStrait = null;
StopCoroutine(CoOff);
CoOff = null;
go_dagger.SetActive(false);
InGameInfo.Ins.Show_Effect("Effect_Teleport", _data.shooter.Get_position());
_data.shooter.Set_Invisible(1.0f, () =>
{
_data.shooter.Set_Warp(hitter.Get_PositionBack());
_data.shooter.Play_Skill("bd_skill3_next");
StartCoroutine(Co_JoyStick(hitter));
});
};
}
IEnumerator Co_JoyStick(Actor hitter)