Minotos 평타 및 스킬1
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@ -152,10 +152,10 @@ AnimatorStateMachine:
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m_Position: {x: 330, y: -150, z: 0}
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m_Position: {x: 330, y: -150, z: 0}
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: 1102172803570559054}
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m_State: {fileID: 1102172803570559054}
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m_Position: {x: 600, y: -220, z: 0}
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m_Position: {x: 180, y: -90, z: 0}
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: 1347414280087034161}
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m_State: {fileID: 1347414280087034161}
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m_Position: {x: 580, y: -150, z: 0}
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m_Position: {x: 160, y: -20, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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@ -0,0 +1,319 @@
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fileFormatVersion: 2
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guid: f5958abb350d4fc44a220cd0173f2829
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ModelImporter:
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serializedVersion: 22200
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internalIDToNameTable:
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- first:
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1: 100000
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second: //RootNode
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- first:
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1: 100002
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second: center
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- first:
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1: 100004
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second: claw_l1
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- first:
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1: 100006
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second: claw_l2
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- first:
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1: 100008
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second: claw_l3
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- first:
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1: 100010
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second: claw_l4
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- first:
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1: 100012
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second: claw_l5
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- first:
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1: 100014
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second: claw_l6
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- first:
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1: 100016
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second: claw_r1
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- first:
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1: 100018
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second: claw_r2
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- first:
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1: 100020
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second: claw_r3
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- first:
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1: 100022
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second: claw_r4
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- first:
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1: 100024
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second: claw_r5
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- first:
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1: 100026
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second: claw_r6
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- first:
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1: 100028
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second: finger_l1
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- first:
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1: 100030
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second: finger_l2
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- first:
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1: 100032
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second: finger_l3
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- first:
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1: 100034
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second: finger_r1
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- first:
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1: 100036
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second: finger_r2
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- first:
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1: 100038
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second: finger_r3
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- first:
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1: 100040
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second: hand_l
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- first:
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1: 100042
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second: hand_r
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- first:
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1: 100044
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second: head
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- first:
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1: 100046
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second: head_end
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- first:
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1: 100048
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second: root
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- first:
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1: 100050
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second: spine1
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- first:
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1: 100052
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second: spine2
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- first:
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1: 100054
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second: spine3
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- first:
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4: 400000
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second: //RootNode
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- first:
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4: 400002
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second: center
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- first:
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4: 400004
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second: claw_l1
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- first:
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4: 400006
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second: claw_l2
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- first:
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4: 400008
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second: claw_l3
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- first:
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4: 400010
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second: claw_l4
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- first:
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4: 400012
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second: claw_l5
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- first:
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4: 400014
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second: claw_l6
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- first:
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4: 400016
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second: claw_r1
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- first:
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4: 400018
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second: claw_r2
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- first:
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4: 400020
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second: claw_r3
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- first:
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4: 400022
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second: claw_r4
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- first:
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4: 400024
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second: claw_r5
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- first:
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4: 400026
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second: claw_r6
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- first:
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4: 400028
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second: finger_l1
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- first:
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4: 400030
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second: finger_l2
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- first:
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4: 400032
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second: finger_l3
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- first:
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4: 400034
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second: finger_r1
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- first:
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4: 400036
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second: finger_r2
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- first:
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4: 400038
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second: finger_r3
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- first:
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4: 400040
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second: hand_l
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- first:
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4: 400042
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second: hand_r
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- first:
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4: 400044
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second: head
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- first:
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4: 400046
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second: head_end
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- first:
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4: 400048
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second: root
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- first:
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4: 400050
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second: spine1
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- first:
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4: 400052
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second: spine2
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- first:
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4: 400054
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second: spine3
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- first:
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74: 7400000
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second: Damage
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- first:
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95: 9500000
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second: //RootNode
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externalObjects: {}
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materials:
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materialImportMode: 1
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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resampleCurves: 1
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations:
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- serializedVersion: 16
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name: Damage
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takeName: Anim_Minotos@Damage
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internalID: 0
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firstFrame: 201
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lastFrame: 215
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wrapMode: 0
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orientationOffsetY: 0
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level: 0
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cycleOffset: 0
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loop: 0
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hasAdditiveReferencePose: 0
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loopTime: 1
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loopBlend: 0
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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loopBlendPositionXZ: 0
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keepOriginalOrientation: 0
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keepOriginalPositionY: 1
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keepOriginalPositionXZ: 0
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heightFromFeet: 0
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mirror: 0
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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events:
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- time: 0
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functionName: BossProjectile2
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data:
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objectReferenceParameter: {instanceID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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transformMask: []
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maskType: 3
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 201
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importPhysicalCameras: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 0
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVMarginMethod: 0
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 1
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addHumanoidExtraRootOnlyWhenUsingAvatar: 0
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importBlendShapeDeformPercent: 0
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remapMaterialsIfMaterialImportModeIsNone: 1
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -22,6 +22,55 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-2928559087207606680
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 110209958}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.571429
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_CanTransitionToSelf: 1
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--- !u!1102 &-2027291007709866861
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: boss_skill1
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: -2928559087207606680}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_Motion: {fileID: 7400000, guid: f5958abb350d4fc44a220cd0173f2829, type: 3}
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--- !u!91 &9100000
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--- !u!91 &9100000
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AnimatorController:
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AnimatorController:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: 110293690}
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m_State: {fileID: 110293690}
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m_Position: {x: 410, y: -90, z: 0}
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m_Position: {x: 410, y: -90, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -2027291007709866861}
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m_Position: {x: 120, y: -140, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -508,17 +508,14 @@ MonoBehaviour:
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- {fileID: 4186117772495786110}
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- {fileID: 339164850647726428}
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@ -37,7 +37,7 @@ public class Boss_IceGolem : BossMobActor
|
||||||
if (DSUtil.CheckNull(go_indicator2)) IndicatorInfo.Ins.Make_Indicator(Skill2Indicator, go => { go_indicator2 = go; });
|
if (DSUtil.CheckNull(go_indicator2)) IndicatorInfo.Ins.Make_Indicator(Skill2Indicator, go => { go_indicator2 = go; });
|
||||||
|
|
||||||
CoolTime_Skill1 = 1f;
|
CoolTime_Skill1 = 1f;
|
||||||
CoolTime_Skill1 = 2f;
|
CoolTime_Skill2 = 2f;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
|
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,6 @@ public class Boss_LusifActor : BossMobActor
|
||||||
[Header("스킬2 데미지")]
|
[Header("스킬2 데미지")]
|
||||||
public float Skill2Dmg = 1.5f;
|
public float Skill2Dmg = 1.5f;
|
||||||
|
|
||||||
public Transform tf_Attack;
|
|
||||||
int Skill2Count;
|
int Skill2Count;
|
||||||
float Skill2DelayTime;
|
float Skill2DelayTime;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -4,5 +4,66 @@ using UnityEngine;
|
||||||
|
|
||||||
public class Boss_Minotos : BossMobActor
|
public class Boss_Minotos : BossMobActor
|
||||||
{
|
{
|
||||||
|
[Header("스킬1 쿨타임")]
|
||||||
|
public float Skill1CoolTime = 15f;
|
||||||
|
[Header("스킬1 데미지")]
|
||||||
|
public float Skill1Dmg = 1.2f;
|
||||||
|
[Header("---------------------------------------")]
|
||||||
|
public bool Perforation_Line;
|
||||||
|
[Header("스킬2 쿨타임")]
|
||||||
|
public float Skill2CoolTime = 10f;
|
||||||
|
[Header("스킬2 달려가는 속도")]
|
||||||
|
public float Skill2Speed = 7f;
|
||||||
|
[Header("스킬2 데미지")]
|
||||||
|
public float Skill2Dmg = 3.5f;
|
||||||
|
[Header("스킬2 넉백 시간")]
|
||||||
|
public float Skill2KnockBackTime = 0.3f;
|
||||||
|
[Header("스킬2 스턴 시간")]
|
||||||
|
public float Skill2StunTime = 1f;
|
||||||
|
[Header("스킬2 인디케이터")]
|
||||||
|
public string Skill2Indicator = "IceGolem_Skill2_Indicator";
|
||||||
|
|
||||||
|
public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _stop, bool _ui = false)
|
||||||
|
{
|
||||||
|
base.Set(isEnemy, owner, sdata, _id, _stop, _ui);
|
||||||
|
//if (DSUtil.CheckNull(go_indicator1)) IndicatorInfo.Ins.Make_Indicator(Skill1Indicator, go => { go_indicator1 = go; });
|
||||||
|
//if (DSUtil.CheckNull(go_indicator2)) IndicatorInfo.Ins.Make_Indicator(Skill2Indicator, go => { go_indicator2 = go; });
|
||||||
|
|
||||||
|
CoolTime_Skill1 = 1f;
|
||||||
|
CoolTime_Skill2 = 2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
|
||||||
|
{
|
||||||
|
base.Init(initSkill1CoolTime, initSkill2CoolTime);
|
||||||
|
if (initSkill1CoolTime) CoolTime_Skill1 = Skill1CoolTime;
|
||||||
|
if (initSkill2CoolTime) CoolTime_Skill2 = Skill2CoolTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
if (IsDead() || IsStop) return;
|
||||||
|
|
||||||
|
if (UseSkillIndex == 1 && MobStatus != eMobStatus.Skill)
|
||||||
|
{
|
||||||
|
StartCoroutine(Co_Skill1());
|
||||||
|
}
|
||||||
|
else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
|
||||||
|
{
|
||||||
|
//Change_MobStatus(eMobStatus.Skill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator Co_Skill1()
|
||||||
|
{
|
||||||
|
Change_MobStatus(eMobStatus.Skill);
|
||||||
|
AnimationPlay("boss_skill1");
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
Check_Battle();
|
||||||
|
Init(true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override float Get_Skill1Dmg() { return Skill1Dmg; }
|
||||||
|
protected override Vector3 Get_Skill1Pos() { return Get_Center_position(); }
|
||||||
}
|
}
|
||||||
|
|
@ -8,6 +8,7 @@ public enum eMobStatus { None, PatrolWait, PatrolRot, Patroling, Battle, BattleS
|
||||||
|
|
||||||
public class MobActor : Actor
|
public class MobActor : Actor
|
||||||
{
|
{
|
||||||
|
public Transform tf_MeeleAttackPos;
|
||||||
public int MagicID, HealCount;
|
public int MagicID, HealCount;
|
||||||
public float HealRate = 0.1f;
|
public float HealRate = 0.1f;
|
||||||
|
|
||||||
|
|
@ -22,6 +23,7 @@ public class MobActor : Actor
|
||||||
Action<int> m_actDie;
|
Action<int> m_actDie;
|
||||||
protected MobMark m_MobMark;
|
protected MobMark m_MobMark;
|
||||||
protected NoSeeLongDMob m_NoSeeLongDMob;
|
protected NoSeeLongDMob m_NoSeeLongDMob;
|
||||||
|
bool useMeeleAttackPos;
|
||||||
bool isNSLDMob;
|
bool isNSLDMob;
|
||||||
|
|
||||||
protected override void Start()
|
protected override void Start()
|
||||||
|
|
@ -30,6 +32,7 @@ public class MobActor : Actor
|
||||||
GetComponent<Rigidbody>().isKinematic = true;
|
GetComponent<Rigidbody>().isKinematic = true;
|
||||||
m_NoSeeLongDMob = GetComponent<NoSeeLongDMob>();
|
m_NoSeeLongDMob = GetComponent<NoSeeLongDMob>();
|
||||||
isNSLDMob = !DSUtil.CheckNull(m_NoSeeLongDMob);
|
isNSLDMob = !DSUtil.CheckNull(m_NoSeeLongDMob);
|
||||||
|
useMeeleAttackPos = !DSUtil.CheckNull(tf_MeeleAttackPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _stop, bool _ui = false)
|
public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _stop, bool _ui = false)
|
||||||
|
|
@ -539,8 +542,10 @@ public class MobActor : Actor
|
||||||
{
|
{
|
||||||
base.Projectile(s);
|
base.Projectile(s);
|
||||||
if (ProjectileInfo.ProjectileInfoOn)
|
if (ProjectileInfo.ProjectileInfoOn)
|
||||||
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile1, this, m_Target, 1f, Get_CenterPositionFoward(),
|
{
|
||||||
m_MonsterTableData.f_ProjectileLifeTime1);
|
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile1, this, m_Target, 1f,
|
||||||
|
useMeeleAttackPos ? tf_MeeleAttackPos.position : Get_CenterPositionFoward(), m_MonsterTableData.f_ProjectileLifeTime1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Check_Extra(eSkillExtraTiming timing)
|
protected override void Check_Extra(eSkillExtraTiming timing)
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,20 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Projectile_ChildRotation : ProjectileBase
|
||||||
|
{
|
||||||
|
public float m_Speed = 50f;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!DSUtil.CheckNull(m_ProjecTileData.shooter))
|
||||||
|
{
|
||||||
|
transform.position = m_ProjecTileData.shooter.Get_Center_position();
|
||||||
|
transform.Rotate(Vector3.up * m_Speed * Time.deltaTime); // Y축 기준으로 회전
|
||||||
|
m_ProjecTileData.LifeTime -= Time.deltaTime;
|
||||||
|
if (m_ProjecTileData.LifeTime <= 0f)
|
||||||
|
Off(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Off(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ed2ce82e64880ea4bbde3afc46dc4441
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -7,7 +7,7 @@ public class Projectile_Stop : ProjectileBase
|
||||||
{
|
{
|
||||||
base.Set(_data);
|
base.Set(_data);
|
||||||
m_ShowTimeOverEffect = false; // 근접 공격은 시간 다 됐을 때 이펙트 표시 x
|
m_ShowTimeOverEffect = false; // 근접 공격은 시간 다 됐을 때 이펙트 표시 x
|
||||||
transform.eulerAngles = Vector3.zero; // 근접 공격 판정은 회전 x
|
transform.eulerAngles = new Vector3(0f, -30f); // x는 폭, z는 앞뒤 길이
|
||||||
StartCoroutine(Co_Off(m_ProjecTileData.LifeTime));
|
StartCoroutine(Co_Off(m_ProjecTileData.LifeTime));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -228,7 +228,7 @@ public class ProjectileBase : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (_data.LookTarget)
|
else if (_data.LookTarget && !DSUtil.CheckNull(_data.shooter))
|
||||||
transform.eulerAngles = _data.shooter.transform.eulerAngles;
|
transform.eulerAngles = _data.shooter.transform.eulerAngles;
|
||||||
}
|
}
|
||||||
public virtual void Launch(Vector3 start, Vector3 end, float wavePhase, float waveAmplitude, float waveFrequency) { }
|
public virtual void Launch(Vector3 start, Vector3 end, float wavePhase, float waveAmplitude, float waveFrequency) { }
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue