setup: bounds (0.648, 1.217, 0.907) / screen H 117 px / pose yaw 240 palette SO = found enabled_=1 off: enabled_=0 → 적용 0 (814s+814t 상태) off Arm_m05 mesh=Arm_m05 mat=M05_ToonF off Body_m05 mesh=Body_m05 mat=M05_ToonF off Face mesh=Face mat=face02_ToonF off Hair05 mesh=Hair05 mat=Hair05_ToonF off Head mesh=Head mat=Skin_ToonF off Leg_M05 mesh=Leg_M05 mat=M05_ToonF on: 렌더러 6 · 메시 5 on Arm_m05 mesh=Arm_m05_PAL_FINAL mat=M05_ToonP tris=752 verts=504 en=True vis=True shader=Shader Graphs/Toon base=WLPalette_FINAL shadow=WLPalette_FINAL shades=3.0 bnd=(0.50, 0.32, 0.91) lay=31 on Body_m05 mesh=Body_m05_PAL_FINAL mat=M05_ToonP tris=984 verts=703 en=True vis=True shader=Shader Graphs/Toon base=WLPalette_FINAL shadow=WLPalette_FINAL shades=3.0 bnd=(0.33, 0.44, 0.43) lay=31 on Face mesh=Face mat=face02_ToonP tris=212 verts=121 en=True vis=True shader=Unlit/Transparent base=- shadow=- shades=- bnd=(0.33, 0.29, 0.37) lay=31 on Hair05 mesh=Hair05_PAL_FINAL mat=Hair05_ToonP tris=914 verts=647 en=True vis=True shader=Shader Graphs/Toon base=WLPalette_FINAL shadow=WLPalette_FINAL shades=3.0 bnd=(0.65, 0.48, 0.66) lay=31 on Head mesh=Head_PAL_FINAL mat=Skin_ToonP tris=582 verts=339 en=True vis=True shader=Shader Graphs/Toon base=WLPalette_FINAL shadow=WLPalette_FINAL shades=3.0 bnd=(0.52, 0.40, 0.55) lay=31 on Leg_M05 mesh=Leg_M05_PAL_FINAL mat=M05_ToonP tris=844 verts=583 en=True vis=True shader=Shader Graphs/Toon base=WLPalette_FINAL shadow=WLPalette_FINAL shades=3.0 bnd=(0.36, 0.54, 0.35) lay=31