namespace PixelCamera { using UnityEngine; /// /// Example on how to use mouse events with the camera system. /// public class PointerDemo : MonoBehaviour { // https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseEnter.html Renderer rend; void Start() { this.rend = this.GetComponent(); } void OnMouseEnter() { this.rend.material.color = Color.red; } void OnMouseOver() { this.rend.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime; } void OnMouseExit() { this.rend.material.color = Color.white; } } }