Version 1.2.0 Changes: - Updated minimum required Unity version to 2022.3.62f3 LTS to address a security issue (CVE-2025-59489). - Optimized island management logic by implementing spatial grid lookups and incremental updates, eliminating CPU spikes during island expansion in large maps. - Extracted configuration logic from SettingsWindow into AudioManager and a new GraphicsManager. - Improved ProductInfo visibility handling to hide UI when animals are behind the camera or outside the screen bounds. - Migrated animal configuration to a data-driven architecture, centralizing production and upgrade logic within the Barn to decouple data from the Animal and UI layers. - Reorganized project scripts into a clearer, scalable folder structure. Version 1.1.0 Changes: - Restricted the joystick area to the bottom half of the screen, allowing movement only within this region. New Features: - Added a settings window with options to toggle SFX, BGM, vibration, shadows, and adjust render scale. Version 1.0.2 Changes: - Upgraded NavMeshComponents to use Unity's AI Navigation system, increasing the Unity version requirement to 2022.3.53f1. - Changed haptic feedback using Unity's Handheld.Vibrate, fixing gameplay issues on some Android devices (e.g., shaking tree, fishing, collecting eggs). - Added Save File Manager in Unity Editor (Tools > Farming Island > Save File Manager). - Minor performance improvements. Version 1.0.1 Bug Fixes: - Resolved script errors related to NavMeshComponents caused by the transition to Unity AI Navigation system in Unity 6. - Adjusted Universal Render Pipeline (URP) asset settings to fix water shader rendering issues on Apple's Metal platform (Mac/iOS). Version 1.0.0 First release