using UnityEngine; namespace CryingSnow.FarmingIsland { [CreateAssetMenu()] public class CropData : ItemData { [Header("Crop Prefab References")] [SerializeField] private GameObject sproutPrefab; [SerializeField] private GameObject plantPrefab; public GameObject SproutPrefab => sproutPrefab; public GameObject PlantPrefab => plantPrefab; } }