using UnityEngine; namespace CryingSnow.FarmingIsland { [CreateAssetMenu()] public class ItemData : ScriptableObject { [SerializeField] private string itemId; [SerializeField] private int price; [SerializeField] private Sprite icon; [SerializeField] private GameObject drop; public string ItemId => itemId; public int Price => price; public Sprite Icon => icon; public GameObject Drop => drop; } }