using UnityEngine; namespace SimpleInputNamespace { public class KeyInputKeyboard : MonoBehaviour { #pragma warning disable 0649 [SerializeField] private KeyCode realKey; #pragma warning restore 0649 public SimpleInput.KeyInput key = new SimpleInput.KeyInput(); private void OnEnable() { key.StartTracking(); SimpleInput.OnUpdate += OnUpdate; } private void OnDisable() { key.StopTracking(); SimpleInput.OnUpdate -= OnUpdate; } private void OnUpdate() { key.value = Input.GetKey( realKey ); } } }