URP Stylized And Realistic Dynamic Shaders THANK YOU FOR YOUR SUPPORT. -IMPORTANT: Please select "Depth Texture" from your camera or pipeline settings before using the shader - -URP Stylized And Realistic Dynamic Shaders SETTINGS EXPLANATIONS: WATERCOLOR: changes our main color LIGHTCOLOR: It is used to change the color of the water voronoi texture DARKCOLOR sets the color of the bottom effect FOAM SHADOWCOLOR: changes color of bottom part of voronoi textur like light color NOISE NORMALMAP: Voronoi makes the texture stir according to the Normal Map HEIGHT: sets the height of the wave SIZE: adjusts the size of the voronoi STRENGTH: Controls the distortion of the watertexture relative to the noisenormalmap map NOISESPEED: sets the movement speed of the distortion WAWE SPEED: adjusts the movement of the wave WAWENORMAL SIZE: sets the size of the wawenormal map wAWENORMAL STRENGTH: sets the salience of the wawenormal map FOAMCOLOR: Sets the color of the foam effect created at the edges of objects inside the material FOAMDISTANCE: Adjusts the depth of the foaming effect FOAMEDGE: Sets the frequency at which the foam effect propagates from the corner FOAMSPEED: Sets the foam speed FOAMSCALE: Sets the foam size ALPHAVALUE: Sets the transparency of the general material DEEPDISTANCE: Adjusts how deep the objects in the material appear -