using System.Collections.Generic; using UnityEngine; public class PetActor : MyActor { List list_IngamePetCard = new List { null, null }; // 스테이지, 투견장 protected PetListTableData m_PetTableData; IngamePetCard m_IngamePetCard; bool isIngamePetCard; SkillListTableData m_SkillData; float m_SkillCoolTime = 100000f, m_MaxSkillCoolTime; protected override void Update() { if (IsDead()) return; if (isIngamePetCard) { if (m_SkillCoolTime > 0f) { m_SkillCoolTime -= Time.deltaTime; if (m_SkillCoolTime < 0f) m_SkillCoolTime = 0f; m_IngamePetCard.Set_CoolTime(m_SkillCoolTime, m_MaxSkillCoolTime, 0); } if (!IsStop && m_SkillCoolTime <= 0f) Use_Skill(m_SkillData, true, 0); } base.Update(); if (!IsStop && (!isTarget || m_Target.IsDead()) && !DSUtil.WithInDistance(OwnerActor.Get_position(), Get_position(), 2)) { // 마녀 따라다니기 Follow_PC(); } else if (CurAnim == eAnim.Run && m_NavMeshAgent.velocity == Vector3.zero) Play_Idle(); if (CurAnim == eAnim.Attack && !isPlaying()) Play_Idle(); } protected override bool Check_MagicCoolTime(int _index) { return true; } public override void Set_MagicCoolTime(float _time, int _index) { var cooldown = m_Stat.Get_Stat(eStat.COOLTIME_Multiplier) + m_Stat.Get_Stat(eStat.Pet_CoolTime); m_MaxSkillCoolTime = m_SkillCoolTime = m_SkillData.Get_CoolTime(cooldown); if (isIngamePetCard) m_IngamePetCard.Set_CoolTime(m_SkillCoolTime, m_MaxSkillCoolTime, 0); } public override void Set_SkillCoolTime(bool add, int skillid, float rate) { m_SkillCoolTime -= m_MaxSkillCoolTime * rate; } public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _isstop, bool _ui = false) { isFollowOwner = false; Del_Target(); OwnerActor = owner; m_Role = eRole.Pet; //var Chapter = InGameInfo.Ins.Get_CurStageData().Chapter; //m_AutoTarget = Chapter < 101 || sdata.Get_Common(eCommon.AutoTarget) == 1; m_Auto = true; f_FindEnemyRange = table_GlobalValue.Ins.Get_Float("f_Pet_FindEnemyRange"); base.Set(isEnemy, owner, sdata, _id, _isstop); m_PetTableData = table_petlist.Ins.Get_Data_orNull(_id); m_AttackType = m_PetTableData.e_AttackType; m_SkillData = table_skilllist.Ins.Get_Data_orNull(m_PetTableData.n_PetActiveSkill); dic_MagicData.Add(0, new UseMagicInfo { m_SkillTableData = m_SkillData, }); ReSet(); if (IsRole(eRole.Pet)) { m_IngamePetCard = NewGameUI.Ins.arr_PetCard[0]; isIngamePetCard = m_IngamePetCard; } Set_MagicCoolTime(0f, 0); } public override void Set_Card(int index, int chapter) { base.Set_Card(index, chapter); if (!IsEnemy() && InGameInfo.Ins.IsGameMode(eGameMode.Stage)) list_IngamePetCard[0] = NewGameUI.Ins.arr_PetCard[index]; //if (chapter == 105) //{ // if (IsEnemy()) list_IngamePetCard[1] = GameUI.Ins.IngameUI.m_PetBattleUI.enemyPetCards[index]; // else list_IngamePetCard[1] = GameUI.Ins.IngameUI.m_PetBattleUI.myPetCards[index]; //} for (int i = 0; i < list_IngamePetCard.Count; i++) { if (list_IngamePetCard[i] != null) list_IngamePetCard[i].Set(m_PetTableData); } } public IngamePetCard Get_PetCard() { return list_IngamePetCard[0]; } public override void ReSet() { if (DSUtil.CheckNull(m_ServerData)) return; // 광폭화 펫인데 아직 정보가 없음 base.ReSet(); //var curStageData = InGameInfo.Ins.Get_CurStageData(); Set_Stat(true); m_NavSpeed = m_NavMeshAgent.speed = m_PetTableData.f_PetMoveSPD; m_NavStopDistance = m_NavMeshAgent.stoppingDistance = m_PetTableData.f_AttackRange; var selectskill = InGameInfo.Ins.Get_SelectSkills(); if (selectskill != null) foreach (var item in selectskill) Set_Stat_SelectSkill(table_selectskill.Ins.Get_Data(item.Key)); if (!m_Enemy) LoadMapMgr.Ins.Get_PortalPos(MyValue.MyChoiceMapData, Set_Warp); else LoadMapMgr.Ins.Get_PortalPos(MyValue.MyChoiceMapData, Set_Warp); // TODO 정인호 : 적인 경우 적의 펫 위치 잡기 Play_Idle(); } public override void Set_Stat(bool init) { if (DSUtil.CheckNull(m_Stat)) m_Stat = MyValue.MakeorGet_ActorStatInfo(m_Role, Get_ServerData(), m_PetTableData, "0", m_PetTableData.n_PetID); else m_Stat.Reset(); } public override void On_Regen(bool reincarnation = false, float healrate = 1f) { base.On_Regen(reincarnation, healrate); Del_Target(); Play_Idle(); } public override void Heal(float _rate, bool showhealeffect = true) { base.Heal(_rate, showhealeffect); if (!IsDead()) for (int i = 0; i < list_IngamePetCard.Count; i++) { if (list_IngamePetCard[i] != null) list_IngamePetCard[i].Set_HPGage((float)(Get_HP() / Get_MaxHP())); } } public override void Get_Damage(DamageInfo _dinfo) { base.Get_Damage(_dinfo); var hpRate = (float)(Get_HP() / Get_MaxHP()); for (int i = 0; i < list_IngamePetCard.Count; i++) { if (list_IngamePetCard[i] != null) list_IngamePetCard[i].Set_HPGage(hpRate); } } public override void Projectile(AnimationEvent s) { var lifeTime = table_effectlist.Ins.Get_Data(m_PetTableData.s_PetAttackPrefab).f_ProjectileLifeTime; Shoot_Projectile(m_PetTableData.s_PetAttackPrefab, s.floatParameter, lifeTime, Get_CenterPositionFoward()); } }