using UnityEngine; public class Skill_Aggro : ProjectileBase { [Header("도발 범위")] public float aggroRange = 5f; public override void Set(ProjectileData _data) { base.Set(_data); transform.position = _data.shooter.Get_position(); transform.eulerAngles = Vector3.zero; _data.CC_AddVal1 = m_ProjecTileData.Get_SkillDamagePercent(); var enemies = Get_Enemies(transform, aggroRange); for (int i = 0; i < enemies.Count; i++) enemies[i].Check_Extra(Get_DamageInfo()); StartCoroutine(Co_Off(2f)); } }