using System.Collections; using UnityEngine; public class Skill_EnergySlash : ProjectileBase { [Header("지속 시간")] public float lifeTime = 4f; [Header("이동 속도")] public float speed = 8f; public override void Set(ProjectileData _data) { _data.eStartPos = eProjectileStartPos.ShooterCenter; _data.Speed = speed; base.Set(_data); _data.LifeTime = lifeTime; StartCoroutine(Co_Update()); } IEnumerator Co_Update() { InGameInfo.Ins.Show_Effect("Effect_Hit_Skill_EnergySlashFlash", transform.position); yield return new WaitForSeconds(0.25f); StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward)); } }