using MiniJSON; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AttendanceTableData : TableDataBase { public eItem Reward; public int RewardID, RewardAmount; } public class table_attendance : MonoBehaviour { public static table_attendance Ins; public TextAsset m_json; private List list_Data = new List(); private void Awake() { Ins = this; Dictionary jsonData = Json.Deserialize(m_json.text) as Dictionary; // ["items"]은 items.txt 안의 items를 가리킨다. 툴 우측 하단 파일 종류란에서 설정 가능. List obj = jsonData[GetType().Name] as List; foreach (object objt in obj) { var temp = new AttendanceTableData(); Dictionary json = objt as Dictionary; temp.ID = int.Parse(json["ID"].ToString()); temp.Reward = DSUtil.StringToEnum(json["Reward"].ToString()); temp.RewardID = int.Parse(json["RewardID"].ToString()); temp.RewardAmount = int.Parse(json["RewardAmount"].ToString()); list_Data.Add(temp); } } public List Get_DataList() { return list_Data; } public AttendanceTableData Get_Data(int step) { return list_Data.Find(f => f.ID == step) as AttendanceTableData; } }