using System.Collections.Generic; using UnityEngine; public class FarmUIs : MonoBehaviour { public TabUIBase m_Tab; List list_tab = new List { new TabUIData { n_btnName = 308, btnImg_off = "farm-icon", btnImg_on = "farm-icon" }, new TabUIData { n_btnName = 309, btnImg_off = "farm-icon", btnImg_on = "farm-icon" }, new TabUIData { n_btnName = 310, btnImg_off = "farm-icon", btnImg_on = "farm-icon" }, new TabUIData { n_btnName = 311, btnImg_off = "farm-icon", btnImg_on = "farm-icon" }, new TabUIData { n_btnName = 312, btnImg_off = "farm-icon", btnImg_on = "farm-icon" }, }; private void OnEnable() { for (int i = 0; i < list_tab.Count; i++) { list_tab[i].onClick = OnClick_Tab; } m_Tab.Set(list_tab); } private void OnClick_Tab() { var index = m_Tab.Get_Index(); NewGameUI.Ins.OnClick_FarmButton(index); } }