using TMPro; public class GachaRateCard : CardBase { public TextMeshProUGUI[] texts; // 0 가챠 레벨, 1~9 등급별 확률 public override void Set(T _base) { base.Set(_base); var data = _base as GachaRateTableData; texts[0].text = data.n_GachaLevel.ToString(); for (int i = 0; i < data.list_rate.Count; i++) { texts[i + 1].text = DSUtil.Format("{0}{1}%", MyValue.Get_GradeColor(i + 1), data.list_rate[i] * 100); } } }