using System.Collections.Generic; using TMPro; using UnityEngine; public class DungeonResultBase : BackKeyAdd { public TextMeshProUGUI[] texts; // 0 성공 or 실패, 1 난이도, 2 처치 수 public ObtainItemCard[] rewards; public GameObject[] gos; // 0 확인 버튼 protected List list_reward = new List { new ItemSimpleData{ itemid = 1 }, new ItemSimpleData{ itemid = 2 } }; public virtual void Set(bool? win) { base.Set(); gos[0].SetActive(false); } public override void OnClick_Back() { if (gos[0].activeInHierarchy) { base.OnClick_Back(); InGameInfo.Ins.Return_To_Lobby(); } } }