using TMPro; using UnityEngine; public class Ingame_Maze : Ingame_DungeonBase { public TextMeshProUGUI[] texts; // 0 ๋‚จ์€ ๋ชน ์ˆ˜ public override void Set_DungeonInfo(int maxMobCount) { base.Set_DungeonInfo(maxMobCount); texts[0].text = maxMobCount.ToString(); } public override void Add_MobCount(int mobid) { //var mobdata = table_monsterlist.Ins.Get_Data_orNull(mobid); //Debug.Log(mobdata.e_MonsterType + " : " + mobdata.Get_Name()); ++MobCount; texts[0].text = (MaxMobCount - MobCount).ToString(); } }