using TMPro; using UnityEngine.UI; public class PCJobMainStatCard : CardBase { public Image i_stat; public TextMeshProUGUI t_stat, t_statval; public override void Set(T _base) { base.Set(_base); var data = _base as JobMainStatData; i_stat.sprite = UIAtlasMgr.Ins.Get_MainStatSprite(data.stat); t_stat.text = MyText.Get_StatName(data.stat); t_statval.text = data.val.ToString(); } }