using TMPro; using UnityEngine; using UnityEngine.UI; public class PCUI_LvInfo : MonoBehaviour { public Image[] images; // 0 전투타입, 1 직업 public TextMeshProUGUI[] texts; // 0 null, 1 레벨, 2 경험치, 3 무기종류 public Slider slider_exp; private void OnEnable() { Set(); } public void Set() { var sdata = ServerInfo.Ins.m_ServerData; var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC)); images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(classData.s_JobIcon); //texts[0].text = classData.Get_JobName(); texts[1].text = $"Lv. {sdata.PC.Lv}"; texts[2].text = MyText.Get_PercentValueText_100(sdata.PC.Get_ExpSliderValue()); if (texts.Length > 3) texts[3].text = classData.e_BattleType.ToString(); if (!DSUtil.CheckNull(slider_exp)) slider_exp.value = sdata.PC.Get_ExpSliderValue(); } }