using System.Collections.Generic; using TMPro; public class PetInfoDetailUI : uScrollViewMgr { public TextMeshProUGUI[] texts; // 0 영웅 능력치의 List list_stat = new List { eStat.BaseDmg, eStat.MaxHP, eStat.FinalDef, eStat.FinalMDef, eStat.None, eStat.CRI, eStat.CRI_DMG_Multiplier, eStat.M_CRI, eStat.M_CRI_DMG_Multiplier, eStat.ATK_FIXED, eStat.ATK_FIXED_DECREASE, eStat.SKILL_Multiplier, eStat.PIERCING_Multiplier, eStat.PIERCING_Block, eStat.FinalHPRegen, eStat.Monster_DMG_Multiplier, eStat.BOSS_DMG_Multiplier, eStat.DMG_Multiplier, eStat.None, eStat.FinalMoveSpeed, eStat.FinalAttackSpeed, eStat.AttackRange, eStat.AttackType }; public void Set(PetListTableData data) { base.Set(); Set_ScrollView(list_stat); var statinfo = MyValue.MakeorGet_ActorStatInfo(eRole.Pet, ServerInfo.Ins.m_ServerData, data); for (int i = 0; i < list_CardBase.Count; i++) (list_CardBase[i] as PetInfoStatCard).Set(statinfo); texts[0].text = MyText.Get_PercentValueText_100(data.f_PetStatRate); } }