using TMPro; using UnityEngine.UI; public class ShopPackageCard : CardBase { public TextMeshProUGUI[] texts; // 0 이름, 1 수량 public Image[] images; // 0 아이콘 public override void Set(T _base) { base.Set(_base); var data = _base as RandomBagTableData; texts[0].text = table_itemlist.Ins.Get_ItemName(data.n_ItemId); texts[1].text = $"x{data.n_DropCount}"; images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(data.n_ItemId); } }