%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-270619706929477680 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Toon (Graph) m_Shader: {fileID: -6465566751694194690, guid: 9d565b512efb79c4c88bd14dfd6accf2, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _RECEIVE_SHADOWS_ON - _USE_SECOND_THRESHOLD m_InvalidKeywords: - USE_SECOND_THRESHOLD - _RECEIVE_SHADOWS m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque disabledShaderPasses: - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecularMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecularOffsetNoiseMap: m_Texture: {fileID: 2800000, guid: 8519d82149537e748b80981a70629161, type: 3} m_Scale: {x: 20, y: 4} m_Offset: {x: 0, y: 0} - _Specular_Offset_Noise_Map: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - Cutoff: 0 - USE_SECOND_THRESHOLD: 1 - _ADDITIONAL_LIGHTS: 0 - _ADDITIONAL_LIGHT_SHADOWS: 0 - _AlphaClip: 0 - _AlphaToMask: 0 - _AmbientStrength: 0 - _Ambient_Strength: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 - _BumpScale: 1 - _CastShadows: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _DstBlendAlpha: 0 - _EnvironmentReflections: 1 - _FORWARD_PLUS: 0 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _LIGHTMAP_SHADOW_MIXING: 0 - _Metallic: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueControl: 0 - _QueueOffset: 0 - _RECEIVE_SHADOWS: 1 - _ReceiveShadows: 1 - _Receive_Shadows: 0 - _RimExtension: 0.4 - _SHADOWS_SHADOWMASK: 0 - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SpecularOffsetNoiseStrength: 0.018 - _SpecularPower: 300 - _SpecularStrength: 1 - _Specular_Offset_Noise_Strength: 0 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _UseSecondThreshold: 1 - _WorkflowMode: 1 - _ZTest: 4 - _ZWrite: 1 - _ZWriteControl: 0 m_Colors: - _BaseColor: {r: 1, g: 0.43529412, b: 0, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DiffuseThresholds: {r: -0.21, g: -0.2, b: 0.2, a: 0.21} - _Diffuse_Thresholds: {r: -0.08, g: -0.05, b: 0.25, a: 0.28} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _LightTint: {r: 1, g: 1, b: 1, a: 1} - _MiddleTint: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1} - _Middle_Tint: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _RimColor: {r: 1, g: 1, b: 1, a: 1} - _RimThresholds: {r: 0.7, g: 0.72, b: 0, a: 0} - _ShadowThresholds: {r: 0.1, g: 0.11, b: 0, a: 0} - _ShadowTint: {r: 0.14999998, g: 0.14999998, b: 0.14999998, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _SpecularThresholds: {r: 0.001, g: 0.01, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1