#ifndef TOON_OUTLINE_UTILS_INCLUDED #define TOON_OUTLINE_UTILS_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl" float GetSceneDepth(float2 uv) { #if UNITY_REVERSED_Z return SampleSceneDepth(uv); #else return lerp(UNITY_NEAR_CLIP_VALUE, 1, SampleSceneDepth(uv)); #endif } #endif // TOON_OUTLINE_UTILS_INCLUDED