using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.FilmInternalUtilities.Workbench")] [assembly: InternalsVisibleTo("Unity.FilmInternalUtilities.Tests")] [assembly: InternalsVisibleTo("Unity.FilmInternalUtilities.Editor")] [assembly: InternalsVisibleTo("Unity.FilmInternalUtilities.EditorWorkbench")] [assembly: InternalsVisibleTo("Unity.FilmInternalUtilities.EditorTests")] [assembly: InternalsVisibleTo("Unity.AnimeToolbox")] [assembly: InternalsVisibleTo("Unity.AnimeToolbox.Tests")] [assembly: InternalsVisibleTo("Unity.AnimeToolbox.Editor")] [assembly: InternalsVisibleTo("Unity.AnimeToolbox.EditorTests")] [assembly: InternalsVisibleTo("Unity.GoQL")] [assembly: InternalsVisibleTo("Unity.GoQL.Tests")] [assembly: InternalsVisibleTo("Unity.GoQL.Editor")] [assembly: InternalsVisibleTo("Unity.GoQL.EditorTests")] [assembly: InternalsVisibleTo("Unity.Storyboard.Runtime")] [assembly: InternalsVisibleTo("Unity.Storyboard.Editor")] [assembly: InternalsVisibleTo("Unity.Storyboard.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.MaterialSwitch")] [assembly: InternalsVisibleTo("Unity.MaterialSwitch.Tests")] [assembly: InternalsVisibleTo("Unity.MaterialSwitch.Editor")] [assembly: InternalsVisibleTo("Unity.MaterialSwitch.EditorTests")] [assembly: InternalsVisibleTo("Unity.MeshSync")] [assembly: InternalsVisibleTo("Unity.MeshSync.Tests")] [assembly: InternalsVisibleTo("Unity.MeshSync.Editor")] [assembly: InternalsVisibleTo("Unity.MeshSync.EditorTests")] [assembly: InternalsVisibleTo("Unity.SelectionGroups")] [assembly: InternalsVisibleTo("Unity.SelectionGroups.Tests")] [assembly: InternalsVisibleTo("Unity.SelectionGroups.Editor")] [assembly: InternalsVisibleTo("Unity.SelectionGroups.EditorTests")] [assembly: InternalsVisibleTo("Unity.StreamingImageSequence")] [assembly: InternalsVisibleTo("Unity.StreamingImageSequence.Tests")] [assembly: InternalsVisibleTo("Unity.StreamingImageSequence.Editor")] [assembly: InternalsVisibleTo("Unity.StreamingImageSequence.EditorTests")] [assembly: InternalsVisibleTo("Unity.Toonshader")] [assembly: InternalsVisibleTo("Unity.Toonshader.Tests")] [assembly: InternalsVisibleTo("Unity.Toonshader.Editor")] [assembly: InternalsVisibleTo("Unity.Toonshader.EditorTests")] [assembly: InternalsVisibleTo("Unity.VisualCompositor")] [assembly: InternalsVisibleTo("Unity.VisualCompositor.Tests")] [assembly: InternalsVisibleTo("Unity.VisualCompositor.Editor")] [assembly: InternalsVisibleTo("Unity.VisualCompositor.EditorTests")]