{ "_note": "#879 장비 파츠 스킬 — 보유 에셋(레포 안) → Resources 복사 표. 실행 = unity command run_script --file AgentScripts/WL879_PartSkillAssets.cs --entry WL879_PartSkillAssets.Run . 이미 있으면 건너뛴다(덮어쓰기 = force 1)", "force": 0, "_note_forceKeys": "이 키들만 이미 있어도 다시 복사(원본을 바꾼 키 · 2026-10-16 fx_frost · fx_shield_break · fx_boom_small = 셰이더 위험 교체(Toon3DExplosion 의 Smoke 셰이더 오류 · 실기 분홍 의심) · fx_wall = 방패 → 바위(FantasyForest MagicRock 은 Built-in Standard 셰이더라 URP 분홍 → FarmingIsland Rock01 · URP Simple Lit))", "forceKeys": [], "fxDst": "Assets/WL/PartSkill/Resources/WL/PartSkill/Fx", "iconDst": "Assets/WL/PartSkill/Resources/WL/PartSkill/Icons", "fx": { "fx_sigil": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/MagicField/BlueField.prefab", "fx_wall": "Assets/FarmingIsland/Prefabs/Decorations/Rock01.prefab", "fx_shield": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Shield/BluePolygonShield.prefab", "fx_shield_break": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Hit/BlueSlashHit.prefab", "fx_heart": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/PickUps/RedLoot.prefab", "fx_heal": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Buffs/EnhanceBuff2.prefab", "fx_shockwave": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/GroundBlast/EnergyBlast.prefab", "fx_spirit_fire": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/FireTorch/OrangeFire.prefab", "fx_breath_fire": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/FireThrower/RedFlameThrower.prefab", "fx_spirit_water": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/FireTorch/BlueFire.prefab", "fx_frost": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Hit/PunchHitBlue.prefab", "fx_king": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Lightnings/LightingBall2.prefab", "fx_meteor": "Assets/ResWork/EricWang/FX_FireSkill/Prefab/FX_Meteor.prefab", "fx_blizzard": "Assets/ResWork/EricWang/GameVFX Collection Vol3/Prefabs/FX_Icelight_Seal.prefab", "fx_bolt": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Lightnings/VerticalLightning.prefab", "fx_bolt_hit": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions/LightningExplosion.prefab", "fx_soul": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/PickUps/PickableSoul.prefab", "fx_soul_boom": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions2/MagicAirExplosions.prefab", "fx_blade": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/SwordBeam/PurpleSwordBeam.prefab", "fx_blade_hit": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Hit/PurpleStarHit.prefab", "fx_firewall": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/MagicField/RedField.prefab", "fx_tornado": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Tornado/EnergyTornado.prefab", "fx_plague_pool": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/MagicField/GreenField.prefab", "fx_boom_poison": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions2/PoisonExplosion.prefab", "fx_plague_bottle": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Projectiles/GreenProjectile.prefab", "fx_spike": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Slash/BlueSpike.prefab", "fx_boom_stone": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions2/StoneExplosion.prefab", "fx_thorn": "Assets/ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Thorn Shield.prefab", "fx_hand": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Hit/PunchHitOrange.prefab", "fx_boom_toon": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions2/LargeToonExplosion.prefab", "fx_axe": "Assets/ResWork/EricWang/GameVFX Collection Vol3/Prefabs/FX_Whirlwind Ax.prefab", "fx_axe_small": "Assets/ResWork/EricWang/Game VFX Collection Vol 2(URP)/Prefabs/axe_1h_36_7 Variant.prefab", "fx_beam": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/SwordBeam/BlueSwordBeam.prefab", "fx_quake": "Assets/ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Ground Shockwave.prefab", "fx_arrow": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Projectiles/EnergyProjectile.prefab", "fx_bomb": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Projectiles/FireProjectile.prefab", "fx_boom_small": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions2/ToonExplosion.prefab", "fx_hit_star": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Hit/StarHit.prefab", "fx_synergy": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/LvUp/LevelUp3.prefab" }, "icons": { "guard_sigil": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/10_ManaShield.png", "earth_wall": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_009.png", "guard_shield": "Assets/ResWork/UI/Image/Skill/JobSkill/Icon_Skill_Magicalknight_1.png", "heal_heart": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/2_Cure.png", "shockwave": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/17_Airborne.png", "fire_spirit": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_010.png", "lightning": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/14_Aggro.png", "bone_soul": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/18_Curse.png", "blades": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_013.png", "fire_curtain": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/6_Burn.png", "whirlwind": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/7_Stun.png", "water_spirit": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/3_Freezing.png", "giant_hand": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-F_2.png", "tentacle": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_008.png", "vine": "Assets/ResWork/UI/Image/Skill/JobSkill/Icon_Skill_Summoner_1.png", "plague": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/5_Poison.png", "corpse_blast": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/13_DefenceDecrease.png", "spin_axe": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_006.png", "spirit_king": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/9_StatUp.png", "p_fury": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_2.png", "p_brain": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Type-E_2.png", "p_range": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Type-B_2.png", "p_hunter": "Assets/ResWork/UI/Image/Skill/JobSkill/Icon_Skill_Archer_1.png", "p_wind": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_7.png", "p_swift": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Type-D_1.png", "p_agile": "Assets/ResWork/UI/Image/Skill/JobSkill/Icon_Skill_Hunter_1.png", "p_harvest": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_12.png", "p_fate": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_9.png", "p_will": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_3.png", "p_breath": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_5.png", "p_steel": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Type-A_2.png", "w_sword_beam": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-A_2.png", "w_venom": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-E_4.png", "w_quake": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-E_5.png", "w_homing": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-D_3.png", "w_bomb": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-C_3.png", "w_dagger_throw": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_014.png", "w_bleed": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Type-A_1.png" }, "weaponSettings": { "path": "Assets/WL/Combat/Weapon/Resources/WL/WLWeaponSettings.asset", "weaponSkills": 1 } }