WL-814k 실측 ② · 2026-09-12 18:06:23 == 방향광 (Res_Addr/Map/WL_Nature.prefab + Ingame 씬) == [map] Sun type=Directional color=RGBA(1.000, 0.920, 0.703, 1.000) intensity=1.2 shadows=Soft euler=(26.40, 238.60, 0.00) [map] Sun_Ambient type=Directional color=RGBA(0.596, 0.703, 0.839, 1.000) intensity=0.3 shadows=None euler=(36.10, 116.10, 0.00) Assets/Scenes/Ingame.unity · Light(dir) 블록 없음 · 파일 21830 B Assets/Scenes/Title.unity · Light(dir) 블록 있음 · 파일 54278 B RenderSettings.ambientMode(현재 씬) = Skybox · ambientLight = RGBA(0.212, 0.227, 0.259, 1.000) · ambientIntensity = 1 · sun = null == Toon 매칭 Assets/Res_Addr/PC/Ai01.prefab == Ai_hair [Toon/Toon] → Toon 있음 Ai_cloth [Toon/Toon] → Toon 있음 Ai_skin [Toon/Toon] → Toon 있음 bikini10 [Toon/Toon] → Toon 있음 Ai_eyeline [Toon/Toon] → Toon 있음 cheek [Unlit/Transparent] → Toon 없음 Ai_eyeL [Unlit/Transparent] → Toon 없음 Ai_eyeR [Unlit/Transparent] → Toon 없음 Ai_face [Toon/Toon] → Toon 있음 Ai_Lash [Toon/Toon] → Toon 있음 == Toon 매칭 Assets/Res_Addr/Mobs/Mob/Batty_A.prefab == T_Batty_A [MK/Toon/URP/Standard/Simple] → Toon 있음 == 샘플링 경로 (AnimationMode.SampleAnimationClip) == Ai01 · clip Idle · probe joint31 · Δpos 0.0000 · Δrot 0.00° → 변화 없음(확인필요) Batty_A · clip Attack · probe wing_l1 · Δpos 0.0000 · Δrot 49.40° → 샘플링 OK == 렌더 파이프라인 == defaultRenderPipeline = URP-Performant (Assets/Settings/URP-Performant.asset) currentRenderPipeline = URP-Balanced QualitySettings.renderPipeline = URP-Balanced SystemInfo.graphicsDeviceType = Direct3D11 · supportsComputeShaders = True Application.isBatchMode = True Shader.Find("Sprites/Default") = OK Shader.Find("Unlit/Transparent") = OK Shader.Find("Universal Render Pipeline/Unlit") = OK Shader.Find("Universal Render Pipeline/2D/Sprite-Unlit-Default") = OK