public class PCUI : BotMenuBase { public PCUIMenu[] m_PCMenu; // 0 정보 public override void Set() { base.Set(); OnClick_Tab(0); } public void OnClick_Tab(int index) { for (int i = 0; i < m_PCMenu.Length; i++) m_PCMenu[i].Off(); m_PCMenu[index].Set(); } public override void OnClick_Back() { base.OnClick_Back(); var sdata = ServerInfo.Ins.m_ServerData; if (PCInfoUI.Ins.m_PCInfoUI_Center.CostumeIdWhenEnter != sdata.Get_EqiupmentEquip(eItem.PCCostume)) { ActorInfo.Ins.Destroy_Mobs(); PCInfo.Ins.Make_Actors(false, ServerInfo.Ins.m_ServerData, true); } } }