using TMPro; using UnityEngine; using UnityEngine.UI; public class NeedItemCard : MonoBehaviour { public Image[] images; // 0 아이콘 public TextMeshProUGUI[] texts; // 0 갯수 public void Set(int itemid, int obtainamount, int needamount) { images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(itemid); texts[0].text = $"{obtainamount}/{needamount}"; } }