public class PCLimitUI : PCUIMenu { public static PCLimitUI Ins; private void Awake() { Ins = this; } public PCLimit_Center m_PCLimit_Center; public PCLimitUI_Right m_PCLimitUI_Right; public override void Set() { base.Set(); NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("n_BreakingLimitSlotMaterialID"), 0); m_PCLimit_Center.Set(); m_PCLimitUI_Right.Set(); if (NewGameUI.Ins.m_PCUI.Get_EnterID(eItem.Preset) == 0) NewGameUI.Ins.m_PCUI.Set_EnterID(eItem.Preset, ServerInfo.Ins.m_ServerData.Equip.LimitPreset); } }