WL-814k 진단 ⑤ · 18:27:44 == Assets/Res_Addr/PC/Ai01.prefab (anim.Play + anim.Update 경로) == idle_f0 덮인 413 · x[86..110] y[92..136] idle_f1 덮인 405 · x[86..110] y[92..135] idle_f2 덮인 410 · x[86..110] y[92..135] idle_f3 덮인 410 · x[86..110] y[92..136] run_f0 덮인 474 · x[85..108] y[92..144] run_f1 덮인 488 · x[85..111] y[91..139] run_f2 덮인 486 · x[86..112] y[97..144] run_f3 덮인 490 · x[86..110] y[91..139] attack_f0 덮인 503 · x[75..109] y[86..132] attack_f1 덮인 402 · x[80..101] y[89..134] attack_f2 덮인 460 · x[78..109] y[88..131] attack_f3 덮인 535 · x[75..103] y[83..133] hit_f0 덮인 412 · x[86..110] y[91..135] hit_f1 덮인 349 · x[86..110] y[89..120] hit_f2 덮인 490 · x[86..111] y[91..141] hit_f3 덮인 416 · x[86..110] y[92..136] die_f0 덮인 457 · x[86..107] y[73..121] die_f1 덮인 512 · x[77..123] y[86..116] die_f2 덮인 518 · x[79..125] y[81..117] die_f3 덮인 515 · x[79..123] y[78..114] == Assets/Res_Addr/Mobs/Mob/Batty_A.prefab (anim.Play + anim.Update 경로) == idle_f0 덮인 231 · x[84..108] y[98..112] idle_f1 덮인 221 · x[84..108] y[97..111] idle_f2 덮인 231 · x[84..108] y[96..110] idle_f3 덮인 234 · x[84..108] y[97..112] run_f0 덮인 256 · x[84..108] y[101..117] run_f1 덮인 254 · x[84..108] y[99..115] run_f2 덮인 250 · x[84..108] y[98..113] run_f3 덮인 254 · x[84..108] y[100..116] attack_f0 덮인 223 · x[84..108] y[97..111] attack_f1 덮인 260 · x[84..108] y[106..122] attack_f2 덮인 256 · x[84..108] y[102..118] attack_f3 덮인 236 · x[84..108] y[96..111] hit_f0 덮인 223 · x[84..108] y[97..111] hit_f1 덮인 195 · x[84..108] y[90..102] hit_f2 덮인 213 · x[84..108] y[95..109] hit_f3 덮인 233 · x[84..108] y[99..113] die_f0 덮인 223 · x[84..108] y[97..111] die_f1 덮인 215 · x[84..108] y[99..112] die_f2 덮인 266 · x[84..108] y[87..103] die_f3 덮인 251 · x[84..108] y[87..101]