=== bake chunks=40 palette=16 tag=FINAL === faces 4076 regions 40 (target 40) Arm_m05 : 6 Body_m05 : 11 Hair05 : 14 Head : 2 Leg_M05 : 7 palette 16 · dHue mean 0.81 max 4.37 mesh Arm_m05 verts 468 -> 504 · srcBW 468 newBW 504 bindposes 63 normals 504 tangents 504 mesh Body_m05 verts 604 -> 703 · srcBW 604 newBW 703 bindposes 40 normals 703 tangents 703 mesh Hair05 verts 611 -> 647 · srcBW 611 newBW 647 bindposes 1 normals 647 tangents 647 mesh Head verts 339 -> 339 · srcBW 339 newBW 339 bindposes 1 normals 339 tangents 339 mesh Leg_M05 verts 498 -> 583 · srcBW 498 newBW 583 bindposes 29 normals 583 tangents 583 face tex Assets/WL/Look/Character/Textures/face02_P32.png 32x32 mat M05_ToonP shader=Shader Graphs/Toon tex=WLPalette_FINAL shades=3 mat Skin_ToonP shader=Shader Graphs/Toon tex=WLPalette_FINAL shades=3 mat Hair05_ToonP shader=Shader Graphs/Toon tex=WLPalette_FINAL shades=3 mat face02_ToonP shader=Unlit/Transparent tex=face02_P32 [0] Arm_m05 mesh=Arm_m05_PAL_FINAL mat=M05_ToonP [1] Body_m05 mesh=Body_m05_PAL_FINAL mat=M05_ToonP [2] Leg_M05 mesh=Leg_M05_PAL_FINAL mat=M05_ToonP [3] Head mesh=Head_PAL_FINAL mat=Skin_ToonP [4] Hair05 mesh=Hair05_PAL_FINAL mat=Hair05_ToonP [5] Face mesh=- mat=face02_ToonP DONE