weaponEnabled_=0 · WeaponEnabled=False Elven_Sword_01 applied=False mesh default → default · mat Elven_Sword_01 → Elven_Sword_01 · 원본 그대로 ✅ PP_Theme_10_Shield_003 applied=False mesh PP_Theme_10_Shield_003 → PP_Theme_10_Shield_003 · mat PP_Standard_Material → PP_Standard_Material · 원본 그대로 ✅ Dagger1 applied=False mesh dagger → dagger · mat T_Dagger → T_Dagger · 원본 그대로 ✅ weaponEnabled_=1 · WeaponEnabled=True Elven_Sword_01 applied=True mesh default → Elven_Sword_01_PAL · mat Elven_Sword_01 → Elven_Sword_01_ToonP · 팔레트 적용 ✅ PP_Theme_10_Shield_003 applied=True mesh PP_Theme_10_Shield_003 → PP_Theme_10_Shield_003_PAL · mat PP_Standard_Material → PP_Theme_10_Shield_003_ToonP · 팔레트 적용 ✅ Dagger1 applied=True mesh dagger → Dagger1_PAL · mat T_Dagger → Dagger1_ToonP · 팔레트 적용 ✅ 복구: weaponEnabled_=1 캐릭터 행 6 · enabled_=1 · 무기 행 11