=== Shader Graphs/Water 전체 속성 33개 (숨김 포함) === _Color [Color] {MainColor} = RGBA(0.298, 0.800, 1.000, 0.573) _FoamAmount [Float] = 1.0000 _FoamScale [Float] = 50.0000 _FoamSpeed [Float] = 0.0100 _ParticleThreshold [Float] = 0.0100 _TintStrength [Float] = 0.1300 _Bands [Float] = 78.5200 _TintBrightness [Float] = 1.0000 _MinimumTint [Float] = -0.1000 _DistortionTexture [Texture] {NoScaleOffset} = FlowMap _DistortionSpeed [Float] = 0.0600 _DistortionTiling [Float] = 1.0000 _DistortionDirection [Vector] {Vector2} = (0.250, 0.000, 0.000, 0.000) _DistortionThreshold [Float] = 2.0000 _DistortionStrength [Vector] {Vector2} = (0.050, 0.050, 0.000, 0.000) _REFLECTIONSON [Float] = 0.0000 _ReflectionStrength [Float] = 0.7000 _ReflectionDistortion [Vector] {Vector2} = (0.030, 0.030, 0.000, 0.000) _Cloud_Density [Float] = 0.0100 _Cloud_Movement [Vector] {Vector2} = (1.000, 1.000, 0.000, 0.000) _Cloud_Strength [Float] = 1.0000 _Cloud_Cover [Float] = 0.5000 _Cloud_Change [Float] = 0.0050 _Cloud_Step [Vector] {Vector2} = (13.000, 17.000, 0.000, 0.000) _Shades [Float] = 7.0000 _Brightness [Float] = 0.2500 _MinimumDarkness [Float] = 0.2000 _QueueOffset [Float] {HideInInspector} = 0.0000 _QueueControl [Float] {HideInInspector} = 0.0000 _XRMotionVectorsPass [Float] {HideInInspector} = 1.0000 unity_Lightmaps [Texture] {HideInInspector, NoScaleOffset} = (없음) unity_LightmapsInd [Texture] {HideInInspector, NoScaleOffset} = (없음) unity_ShadowMasks [Texture] {HideInInspector, NoScaleOffset} = (없음) renderQueue=3000 · passes=8 · keywords=_MAIN_LIGHT_SHADOWS,_SHADOWS_SOFT pass 0 = Universal Forward enabled=True pass 1 = DepthOnly enabled=True pass 2 = MotionVectors enabled=False pass 3 = XRMotionVectors enabled=True pass 4 = DepthNormalsOnly enabled=True pass 5 = GBuffer enabled=True pass 6 = SceneSelectionPass enabled=True pass 7 = ScenePickingPass enabled=True