using TMPro; using UnityEngine; using UnityEngine.UI; public class PetPureStatCard : MonoBehaviour { public Image i_icon; public TextMeshProUGUI[] texts; // 0 스탯명, 1 스탯값 public void Set(bool isLv, eStat stat, int v) { if (isLv) { //i_icon.sprite = UIAtlasMgr.Ins.Get_Sprite("icon_lv"); texts[0].text = table_localtext.Ins.Get_Text(267); } else { //i_icon.sprite = UIAtlasMgr.Ins.Get_StatSprite(stat); texts[0].text = MyText.Get_StatName(stat); } texts[1].text = v.ToString(); } }