using System; using System.Collections.Generic; using TMPro; public class DungeonResult_Nightmare : DungeonResultBase { public TextMeshProUGUI[] texts; public override void Set(bool? win) { base.Set(win); var BeforeDmg = Math.Truncate(MyValue.MyChoiceMapData.d_NightmareBeforeDmg); var CurDmg = Math.Truncate(DungeonInfo.Ins.m_TotalDamage); texts[0].text = DSUtil.Format("기존 데미지 : {0}\n\n현재 데미지 : {1}", NumberFormatter.FormatNumber(BeforeDmg), NumberFormatter.FormatNumber(CurDmg)); if (CurDmg > BeforeDmg) ServerInfo.Ins.Save_Rank("Rank_Damage", new List { CurDmg.ToString() }); } }