using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReinforceCardBase : CardBase { public GameObject go_button, go_cantlvup, go_lvupEffect, go_max, go_guidearrow; public UISprite sprite_icon, sprite_bg; public UILabel label_lv, label_statname, label_statbefore, label_statafter, label_cost; private void Awake() { go_button.AddComponent().Set_Action(OnClick_LvUp); } public virtual void OnClick_LvUp() { } }