using System.Collections; using System.Collections.Generic; using UnityEngine; public class HelpUI_MemoryWitchCard : CardBase { public UILabel[] labels; // 0 목표, 1 칭호, 2 공격력, 3 체력 public GameObject go_clear; public override void Set(T _base) { base.Set(_base); var Tdata = _base as MemoryWitchTableData; //labels[0].text = Tdata.ID == 0 ? "없음" : table_itemlist.Ins.Get_Data(Tdata.ID).Get_Name(); var title = table_title.Ins.Get_Data(Tdata.TitleID); labels[1].text = DSUtil.Format("{0}{1}", MyValue.Get_GradeColor((int)title.Grade), title.Name); labels[2].text = DSUtil.Format("{0}%", Tdata.Attack * 100f); labels[3].text = DSUtil.Format("{0}%", Tdata.HP * 100f); var stitle = ServerInfo.Ins.m_ServerData.Title.Find(f => f[0] == title.ID); go_clear.SetActive(stitle[1] > 0); } }