public class PCLimitUI : PCUIMenu { public static bool isIns; public static PCLimitUI Ins; private void Awake() { isIns = true; Ins = this; } public PCLimit_Center m_PCLimit_Center; public PCLimitUI_Right m_PCLimitUI_Right; public override void Set() { base.Set(); NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("n_BreakingLimitSlotMaterialID"), 0); m_PCLimit_Center.Set(); m_PCLimitUI_Right.Set(); m_PCLimitUI_Right.m_LimitSlotChangeData.Init(); } }