public class PCAwakenUI : PCUIMenu { public static bool isIns; public static PCAwakenUI Ins; private void Awake() { isIns = true; Ins = this; } public PCAwakenUI_Set m_PCAwakenUI_Set; CS_AwakenData m_CS_AwakenData = new CS_AwakenData(); public override void Set() { base.Set(); NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_UPGRADE"), 0); m_PCAwakenUI_Set.Set(); m_CS_AwakenData.Init(); } public CS_AwakenData Get_CS_AwakenData() { return m_CS_AwakenData; } public bool IsSendAwakenData() { foreach (var item in m_CS_AwakenData.upgrade) if (item.Value > 0) return true; foreach (var item in m_CS_AwakenData.awaken) if (item.Value > 0) return true; return false; } }