using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class PCLimitUI_Left : MonoBehaviour { public TextMeshProUGUI[] texts; // 0 레벨, 1 초월 효과 public void Set() { var sdata = ServerInfo.Ins.m_ServerData; var lv = sdata.Get_LimitLv(); var Tdata = table_breakinglimit.Ins.Get_Data_orNull(lv); texts[0].text = $"Lv.{lv}"; if (DSUtil.CheckNull(Tdata)) { texts[1].text = table_localtext.Ins.Get_Text(261); } else { texts[1].text = DSUtil.Format(260, MyText.Get_StatNameValueText(eStat.Monster_DMG_Multiplier, Tdata.Get_StatValue(eStat.Monster_DMG_Multiplier)), MyText.Get_StatNameValueText(eStat.BOSS_DMG_Multiplier, Tdata.Get_StatValue(eStat.BOSS_DMG_Multiplier)), MyText.Get_StatNameValueText(eStat.ALL_STAT_Multiplier, Tdata.Get_StatValue(eStat.ALL_STAT_Multiplier)), Tdata.n_Equip_Upgrade_Limit, Tdata.n_MaxAbilityPoint); } } }