// WL771_Look.cs — PD 지시 #771 룩 보정 (PM 결정 ①·②) // 포스트 벤더 톤화 : unity command run_script --file AgentScripts/WL771_Look.cs --entry WL771_Look.PostVendor --args '["Assets/WL/Settings/WL_Nature_Post.asset"]' // 안개 end 변경 : ... --entry WL771_Look.Fog --args '["Assets/Res_Addr/Map/WL_Nature.prefab", 400.0]' // 현재값 덤프 : ... --entry WL771_Look.Dump --args '["Assets/WL/Settings/WL_Nature_Post.asset","Assets/Res_Addr/Map/WL_Nature.prefab"]' using System; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.Rendering; #if UNITY_EDITOR using UnityEditor; #endif public static class WL771_Look { #if UNITY_EDITOR static string Fmt(VolumeParameter p) { return p == null ? "(null)" : p.GetType().GetProperty("value").GetValue(p) + (p.overrideState ? "" : " (no-override)"); } public static object Dump(string profilePath, string prefabPath) { var sb = new StringBuilder(); var prof = AssetDatabase.LoadAssetAtPath(profilePath); sb.AppendLine("# " + profilePath); if (prof == null) sb.AppendLine(" LOAD FAIL"); else foreach (var c in prof.components) { sb.AppendLine(" [" + c.GetType().Name + "] active=" + c.active); foreach (var f in c.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance)) if (typeof(VolumeParameter).IsAssignableFrom(f.FieldType)) sb.AppendLine(" " + f.Name + " = " + Fmt(f.GetValue(c) as VolumeParameter)); } var root = PrefabUtility.LoadPrefabContents(prefabPath); try { var md = root.GetComponentInChildren(System.Type.GetType("MapData, Assembly-CSharp"), true); if (md == null) sb.AppendLine("# MapData 없음"); else { sb.AppendLine("# MapData (" + prefabPath + ")"); foreach (var f in md.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance)) if (f.Name.ToLower().Contains("fog") || f.Name.ToLower().Contains("ambient") || f.Name.ToLower().Contains("sky")) sb.AppendLine(" " + f.Name + " = " + f.GetValue(md)); } } finally { PrefabUtility.UnloadPrefabContents(root); } return sb.ToString(); } // PM 결정 ① — 벤더(LMHPOLY Demo_01) 톤으로 복귀 public static object PostVendor(string profilePath) { var prof = AssetDatabase.LoadAssetAtPath(profilePath); if (prof == null) return "profile load fail: " + profilePath; var sb = new StringBuilder(); foreach (var c in prof.components) { var n = c.GetType().Name; if (n == "ColorAdjustments") { Set(c, "postExposure", 0f, sb); Set(c, "contrast", 0f, sb); } else if (n == "Tonemapping") { var f = c.GetType().GetField("mode"); if (f != null) { var p = f.GetValue(c) as VolumeParameter; var pi = p.GetType().GetProperty("value"); sb.AppendLine(" Tonemapping.mode " + pi.GetValue(p) + " -> None"); pi.SetValue(p, 0); p.overrideState = true; } } else if (n == "WhiteBalance") { Set(c, "temperature", 0f, sb); Set(c, "tint", 0f, sb); } else if (n == "Bloom") { Set(c, "threshold", 0.5f, sb); Set(c, "intensity", 0.5f, sb); } } EditorUtility.SetDirty(prof); AssetDatabase.SaveAssets(); return sb.ToString(); } static void Set(VolumeComponent c, string field, float v, StringBuilder sb) { var f = c.GetType().GetField(field); if (f == null) { sb.AppendLine(" " + c.GetType().Name + "." + field + " = FIELD NOT FOUND"); return; } var p = f.GetValue(c) as VolumeParameter; if (p == null) { sb.AppendLine(" " + c.GetType().Name + "." + field + " = NOT A PARAM"); return; } var pi = p.GetType().GetProperty("value"); sb.AppendLine(" " + c.GetType().Name + "." + field + " " + pi.GetValue(p) + " -> " + v); pi.SetValue(p, v); p.overrideState = true; } // PM 결정 ② — 안개 end public static object Fog(string prefabPath, float fogEnd) { var sb = new StringBuilder(); var root = PrefabUtility.LoadPrefabContents(prefabPath); try { var md = root.GetComponentInChildren(System.Type.GetType("MapData, Assembly-CSharp"), true); if (md == null) { return "MapData 없음: " + prefabPath; } var f = md.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance) .FirstOrDefault(x => x.Name.ToLower().Contains("fogend")); if (f == null) return "fogEnd 필드 없음"; sb.AppendLine(" " + f.Name + " " + f.GetValue(md) + " -> " + fogEnd); f.SetValue(md, fogEnd); PrefabUtility.SaveAsPrefabAsset(root, prefabPath); } finally { PrefabUtility.UnloadPrefabContents(root); } AssetDatabase.SaveAssets(); return sb.ToString(); } #endif }