using CodeStage.AntiCheat.ObscuredTypes; using System.Collections.Generic; using TMPro; public class MapChoiceUI_Dungeon : uScrollViewMgr { public static MapChoiceUI_Dungeon Ins; public MoneyForm MoneyForm_Ticket; public TextMeshProUGUI[] texts; // 0 던전이름 public ArrowUI m_ArrowUI; List dungeons = new List { eDungeon.d1_Mimic, eDungeon.d2_Maze, eDungeon.d3_Nightmare, eDungeon.d4_Wave }; ObscuredInt SelectMapID = 1001, SelectLv; private void OnEnable() { Ins = this; Set_ScrollView(dungeons); for (int i = 0; i < list_CardBase.Count; i++) { if (list_CardBase[i].Get_IntData() == SelectMapID) (list_CardBase[i] as WorldMapDungeonCard).OnClick_Card(); } } public override void Set_UI() { var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID); MoneyForm_Ticket.Set(500 + MyEnumToInt.Ins.Get_Int(mapData.e_Dungeon)); texts[0].text = mapData.Get_Name(); var dungeonData = table_dungeonmapconfig.Ins.Get_Data_orNull(mapData.e_Dungeon, SelectLv); } public void Select_Dungeon(int mapid) { var sdata = ServerInfo.Ins.m_ServerData; var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID); var datas = table_dungeonmapconfig.Ins.Get_DataList(mapData.e_Dungeon); SelectMapID = mapid; SelectMapID.RandomizeCryptoKey(); SelectLv = sdata.Get_DungeonLv(mapData.e_Dungeon) + 1; m_ArrowUI.Set(totalcount => { Select_Lv(totalcount); }, SelectLv, true, 1); Set_UI(); } public void Select_Lv(int lv) { SelectLv = lv; SelectLv.RandomizeCryptoKey(); } public void OnClick_GoDungeon() { var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID); var ticketid = MyEnumToInt.Ins.Get_Int(mapData.e_Dungeon) + 500; // 웨이브는 무한 입장 가능 if (ticketid == 504 || ServerInfo.Ins.m_ServerData.Check_ItemAmount(ticketid, 1)) { NewGameUI.Ins.m_MapChoiceUI.OnClick_Back(); MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것 MyValue.MyChoiceMapData.n_MapID = SelectMapID; MyValue.MyChoiceMapData.n_PortalIndex = 0; MyValue.MyChoiceMapData.n_DungeonLv = SelectLv; InGameInfo.Ins.Load_Map(SelectMapID); } } }